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authorbjarni <bjarni@openttd.org>2005-11-18 23:41:03 +0000
committerbjarni <bjarni@openttd.org>2005-11-18 23:41:03 +0000
commit16e65960b99b001e5233eabca306fc8a5a8a85ec (patch)
tree3dd0d12983f0eaa08af460475f1f8b0a2c961d75 /player_gui.c
parent65d9eb07a986f6ba22ab06aa1066008db3bb216b (diff)
downloadopenttd-16e65960b99b001e5233eabca306fc8a5a8a85ec.tar.xz
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
Diffstat (limited to 'player_gui.c')
-rw-r--r--player_gui.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/player_gui.c b/player_gui.c
index 3d97a2612..67fa40041 100644
--- a/player_gui.c
+++ b/player_gui.c
@@ -15,6 +15,7 @@
#include "economy.h"
#include "network.h"
#include "variables.h"
+#include "train.h"
#ifdef ENABLE_NETWORK
#include "network_data.h"
@@ -432,7 +433,7 @@ static void DrawPlayerVehiclesAmount(PlayerID player)
FOR_ALL_VEHICLES(v) {
if (v->owner == player) {
switch (v->type) {
- case VEH_Train: if (v->subtype == TS_Front_Engine) train++; break;
+ case VEH_Train: if (IsFrontEngine(v)) train++; break;
case VEH_Road: road++; break;
case VEH_Aircraft: if (v->subtype <= 2) air++; break;
case VEH_Ship: ship++; break;