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authordarkvater <darkvater@openttd.org>2005-01-11 00:54:06 +0000
committerdarkvater <darkvater@openttd.org>2005-01-11 00:54:06 +0000
commit5fac6142e849c08279a893f24fe50e5840e94813 (patch)
treee10943405d0221995867614d413adaef452ac9b6 /player_gui.c
parent085563653fb49794ca2c0ef09f544b08a80012f9 (diff)
downloadopenttd-5fac6142e849c08279a893f24fe50e5840e94813.tar.xz
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
Diffstat (limited to 'player_gui.c')
-rw-r--r--player_gui.c163
1 files changed, 163 insertions, 0 deletions
diff --git a/player_gui.c b/player_gui.c
index 3cd0380ef..4749a0995 100644
--- a/player_gui.c
+++ b/player_gui.c
@@ -744,3 +744,166 @@ void ShowBuyCompanyDialog(uint player)
{
AllocateWindowDescFront(&_buy_company_desc, player);
}
+
+/********** HIGHSCORE and ENDGAME windows */
+
+/* Always draw a maximized window and within there the centered background */
+static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
+{
+ uint i;
+ // resize window to "full-screen"
+ w->width = _screen.width;
+ w->height = _screen.height;
+ w->widget[0].right = w->width - 1;
+ w->widget[0].bottom = w->height - 1;
+
+ DrawWindowWidgets(w);
+
+ /* Center Highscore/Endscreen background */
+ *x = max(0, (_screen.width / 2) - (640 / 2));
+ *y = max(0, (_screen.height / 2) - (480 / 2));
+ for (i = 0; i < 10; i++) // the image is split into 10 50px high parts
+ DrawSprite(WP(w, general_d).i + i, *x, *y + (i * 50));
+}
+
+extern StringID EndGameGetPerformanceTitleFromValue(uint value);
+
+/* End game window shown at the end of the game */
+static void EndGameWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ const Player *p = DEREF_PLAYER(_local_player);
+ uint x, y;
+
+ SetupHighScoreEndWindow(w, &x, &y);
+
+ /* We need to get performance from last year because the image is shown
+ * at the start of the new year when these things have already been copied */
+ if (WP(w, general_d).i == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
+ SetDParam(0, p->president_name_1);
+ SetDParam(1, p->president_name_2);
+ SetDParam(2, p->name_1);
+ SetDParam(3, p->name_2);
+ SetDParam(4, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
+ DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
+ } else {
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
+ DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
+ }
+ } break;
+ case WE_CLICK: /* OnClick show the highscore chart */
+ DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+ ShowHighscoreTable(w->window_number, WP(w, general_d).j);
+ DeleteWindow(w);
+ }
+}
+
+static void HighScoreWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ const HighScore *hs = _highscore_table[w->window_number];
+ uint i, x, y;
+
+ SetupHighScoreEndWindow(w, &x, &y);
+
+ SetDParam(0, w->window_number + STR_6801_EASY);
+ DrawStringMultiCenter(x + (640 / 2), y + 62, STR_0211_TOP_COMPANIES_WHO_REACHED, 640);
+
+ /* Draw Highscore peepz */
+ for (i = 0; i < lengthof(_highscore_table[0]); i++) {
+ SetDParam(0, i + 1);
+ DrawString(x + 40, y + 140 + (i * 55), STR_0212, 0x10);
+
+ if (hs[i].company[0] != '\0') {
+ uint16 colour = (WP(w, general_d).j == i) ? 0x3 : 0x10; // draw new highscore in red
+
+ DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
+ SetDParam(0, hs[i].title);
+ SetDParam(1, hs[i].score);
+ DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
+ }
+ }
+ } break;
+
+ case WE_CLICK: /* Onclick get back all hidden windows */
+ if (_game_mode != GM_MENU)
+ ShowVitalWindows();
+
+ DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+ DeleteWindow(w);
+ break;
+ }
+}
+
+static const Widget _highscore_widgets[] = {
+{ WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _highscore_desc = {
+ 0, 0, 641, 481,
+ WC_HIGHSCORE_ENDSCREEN,0,
+ 0,
+ _highscore_widgets,
+ HighScoreWndProc
+};
+
+static const WindowDesc _endgame_desc = {
+ 0, 0, 641, 481,
+ WC_HIGHSCORE_ENDSCREEN,0,
+ 0,
+ _highscore_widgets,
+ EndGameWndProc
+};
+
+/* Show the highscore table for a given difficulty. When called from
+ * endgame ranking is set to the top5 element that was newly added
+ * and is thus highlighted */
+void ShowHighscoreTable(int difficulty, int ranking)
+{
+ Window *w;
+
+ /* Close all always on-top windows to get a clean screen */
+ if (_game_mode != GM_MENU)
+ HideVitalWindows();
+
+ if (!_networking) // pause game to show chart
+ DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+
+ DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
+ w = AllocateWindowDesc(&_highscore_desc);
+
+ if (w != NULL) {
+ MarkWholeScreenDirty();
+ w->window_number = difficulty; // show highscore chart for difficulty...
+ WP(w, general_d).i = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
+ WP(w, general_d).j = ranking;
+ }
+}
+
+/* Show the endgame victory screen in 2050. Update the new highscore
+ * if it was high enough */
+void ShowEndGameChart(void)
+{
+ Window *w;
+ const Player *p = DEREF_PLAYER(_local_player);
+
+ if (!_networking) { // pause the game and hide all windows to show end-chart
+ DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+ HideVitalWindows();
+ }
+
+ DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
+ w = AllocateWindowDesc(&_endgame_desc);
+
+ if (w != NULL) {
+ MarkWholeScreenDirty();
+ w->window_number = _opt.diff_level; // show highscore chart for difficulty...
+ WP(w, general_d).i = (p->old_economy[0].performance_history == SCORE_MAX) ? SPR_TYCOON_IMG2_BEGIN : SPR_TYCOON_IMG1_BEGIN; // which background to show
+ WP(w, general_d).j = SaveHighScoreValue(p);
+ }
+}