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author | darkvater <darkvater@openttd.org> | 2005-01-11 00:54:06 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2005-01-11 00:54:06 +0000 |
commit | 5fac6142e849c08279a893f24fe50e5840e94813 (patch) | |
tree | e10943405d0221995867614d413adaef452ac9b6 /player_gui.c | |
parent | 085563653fb49794ca2c0ef09f544b08a80012f9 (diff) | |
download | openttd-5fac6142e849c08279a893f24fe50e5840e94813.tar.xz |
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
Diffstat (limited to 'player_gui.c')
-rw-r--r-- | player_gui.c | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/player_gui.c b/player_gui.c index 3cd0380ef..4749a0995 100644 --- a/player_gui.c +++ b/player_gui.c @@ -744,3 +744,166 @@ void ShowBuyCompanyDialog(uint player) { AllocateWindowDescFront(&_buy_company_desc, player); } + +/********** HIGHSCORE and ENDGAME windows */ + +/* Always draw a maximized window and within there the centered background */ +static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y) +{ + uint i; + // resize window to "full-screen" + w->width = _screen.width; + w->height = _screen.height; + w->widget[0].right = w->width - 1; + w->widget[0].bottom = w->height - 1; + + DrawWindowWidgets(w); + + /* Center Highscore/Endscreen background */ + *x = max(0, (_screen.width / 2) - (640 / 2)); + *y = max(0, (_screen.height / 2) - (480 / 2)); + for (i = 0; i < 10; i++) // the image is split into 10 50px high parts + DrawSprite(WP(w, general_d).i + i, *x, *y + (i * 50)); +} + +extern StringID EndGameGetPerformanceTitleFromValue(uint value); + +/* End game window shown at the end of the game */ +static void EndGameWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + const Player *p = DEREF_PLAYER(_local_player); + uint x, y; + + SetupHighScoreEndWindow(w, &x, &y); + + /* We need to get performance from last year because the image is shown + * at the start of the new year when these things have already been copied */ + if (WP(w, general_d).i == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ + SetDParam(0, p->president_name_1); + SetDParam(1, p->president_name_2); + SetDParam(2, p->name_1); + SetDParam(3, p->name_2); + SetDParam(4, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); + DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640); + } else { + SetDParam(0, p->name_1); + SetDParam(1, p->name_2); + SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); + DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640); + } + } break; + case WE_CLICK: /* OnClick show the highscore chart */ + DoCommandP(0, 0, 0, NULL, CMD_PAUSE); + ShowHighscoreTable(w->window_number, WP(w, general_d).j); + DeleteWindow(w); + } +} + +static void HighScoreWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + const HighScore *hs = _highscore_table[w->window_number]; + uint i, x, y; + + SetupHighScoreEndWindow(w, &x, &y); + + SetDParam(0, w->window_number + STR_6801_EASY); + DrawStringMultiCenter(x + (640 / 2), y + 62, STR_0211_TOP_COMPANIES_WHO_REACHED, 640); + + /* Draw Highscore peepz */ + for (i = 0; i < lengthof(_highscore_table[0]); i++) { + SetDParam(0, i + 1); + DrawString(x + 40, y + 140 + (i * 55), STR_0212, 0x10); + + if (hs[i].company[0] != '\0') { + uint16 colour = (WP(w, general_d).j == i) ? 0x3 : 0x10; // draw new highscore in red + + DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour); + SetDParam(0, hs[i].title); + SetDParam(1, hs[i].score); + DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour); + } + } + } break; + + case WE_CLICK: /* Onclick get back all hidden windows */ + if (_game_mode != GM_MENU) + ShowVitalWindows(); + + DoCommandP(0, 0, 0, NULL, CMD_PAUSE); + DeleteWindow(w); + break; + } +} + +static const Widget _highscore_widgets[] = { +{ WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL}, +{ WIDGETS_END}, +}; + +static const WindowDesc _highscore_desc = { + 0, 0, 641, 481, + WC_HIGHSCORE_ENDSCREEN,0, + 0, + _highscore_widgets, + HighScoreWndProc +}; + +static const WindowDesc _endgame_desc = { + 0, 0, 641, 481, + WC_HIGHSCORE_ENDSCREEN,0, + 0, + _highscore_widgets, + EndGameWndProc +}; + +/* Show the highscore table for a given difficulty. When called from + * endgame ranking is set to the top5 element that was newly added + * and is thus highlighted */ +void ShowHighscoreTable(int difficulty, int ranking) +{ + Window *w; + + /* Close all always on-top windows to get a clean screen */ + if (_game_mode != GM_MENU) + HideVitalWindows(); + + if (!_networking) // pause game to show chart + DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + + DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0); + w = AllocateWindowDesc(&_highscore_desc); + + if (w != NULL) { + MarkWholeScreenDirty(); + w->window_number = difficulty; // show highscore chart for difficulty... + WP(w, general_d).i = SPR_HIGHSCORE_CHART_BEGIN; // which background to show + WP(w, general_d).j = ranking; + } +} + +/* Show the endgame victory screen in 2050. Update the new highscore + * if it was high enough */ +void ShowEndGameChart(void) +{ + Window *w; + const Player *p = DEREF_PLAYER(_local_player); + + if (!_networking) { // pause the game and hide all windows to show end-chart + DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + HideVitalWindows(); + } + + DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0); + w = AllocateWindowDesc(&_endgame_desc); + + if (w != NULL) { + MarkWholeScreenDirty(); + w->window_number = _opt.diff_level; // show highscore chart for difficulty... + WP(w, general_d).i = (p->old_economy[0].performance_history == SCORE_MAX) ? SPR_TYCOON_IMG2_BEGIN : SPR_TYCOON_IMG1_BEGIN; // which background to show + WP(w, general_d).j = SaveHighScoreValue(p); + } +} |