diff options
author | Darkvater <darkvater@openttd.org> | 2005-05-11 00:00:27 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-05-11 00:00:27 +0000 |
commit | 5e6923e9369a5a531d9b64da45fcfcc91f7687de (patch) | |
tree | 52f7adfab821276fb325d32c2907e8ab6461f2a5 /player_gui.c | |
parent | fe223eccf40cd7cf1d81053c5565e9cdbffe414c (diff) | |
download | openttd-5e6923e9369a5a531d9b64da45fcfcc91f7687de.tar.xz |
(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
Diffstat (limited to 'player_gui.c')
-rw-r--r-- | player_gui.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/player_gui.c b/player_gui.c index fa5b94ca6..e527af1ec 100644 --- a/player_gui.c +++ b/player_gui.c @@ -626,9 +626,9 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) break; case WE_PLACE_OBJ: { - // you cannot destroy a HQ, only relocate it. So build_HQ is called, just with different flags + /* You cannot destroy a HQ, only relocate it. So build_HQ is called, just with different flags */ TileIndex tile = DEREF_PLAYER(w->window_number)->location_of_house; - if (DoCommandP(e->place.tile, (tile == 0) ? 0 : (1 << 16) | w->window_number, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS))) + if (DoCommandP(e->place.tile, (tile == 0) ? 0 : 1 | w->window_number, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS))) ResetObjectToPlace(); break; } |