summaryrefslogtreecommitdiff
path: root/player.h
diff options
context:
space:
mode:
authorbjarni <bjarni@openttd.org>2005-11-07 23:20:47 +0000
committerbjarni <bjarni@openttd.org>2005-11-07 23:20:47 +0000
commit5481dcd191a1b763330345d11264de6eac91a106 (patch)
tree419d4e9a7f19cca429bc209799068506c9d20f9d /player.h
parent723e789b2f1ac1d6f8eaa122d9626f41595c51cf (diff)
downloadopenttd-5481dcd191a1b763330345d11264de6eac91a106.tar.xz
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
-Trains will now remember the length of stations it visits and sell cars when being autoreplaced if they became too long -If it needs to remove cars, then it starts from the front and sells all it can find until the train is short enough -This only works for trains, that knows the station length of the route so a full uninterrupted run is needed -a train needs 1-2 runs to detect if the shortest station is expanded -This feature can be turned on and off in the train replace window and each company can have it's own setting -NOTE: minor savegame version bump
Diffstat (limited to 'player.h')
-rw-r--r--player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/player.h b/player.h
index b00a0f9e3..1bfaa0f04 100644
--- a/player.h
+++ b/player.h
@@ -190,6 +190,7 @@ typedef struct Player {
PlayerEconomyEntry old_economy[24];
EngineID engine_replacement[TOTAL_NUM_ENGINES];
bool engine_renew;
+ bool renew_keep_length;
int16 engine_renew_months;
uint32 engine_renew_money;
} Player;