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author | peter1138 <peter1138@openttd.org> | 2006-09-15 12:27:00 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-09-15 12:27:00 +0000 |
commit | e47dd91c8b133e548aa8f19e26c78818eaa433c5 (patch) | |
tree | 6be6ff0e643324d0e4e0cab08f87ce515f7152ca /player.h | |
parent | d1508bbd6cbcf991fffe03d41918f177a6cec330 (diff) | |
download | openttd-e47dd91c8b133e548aa8f19e26c78818eaa433c5.tar.xz |
(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
Diffstat (limited to 'player.h')
-rw-r--r-- | player.h | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -7,6 +7,7 @@ #include "aystar.h" #include "rail.h" #include "engine.h" +#include "livery.h" typedef struct PlayerEconomyEntry { int32 income; @@ -161,6 +162,7 @@ typedef struct Player { int64 money64; // internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion byte player_color; + Livery livery[LS_END]; byte player_money_fraction; byte avail_railtypes; byte block_preview; @@ -312,4 +314,11 @@ static inline int32 AddEngineReplacementForPlayer(Player *p, EngineID old_engine */ static inline int32 RemoveEngineReplacementForPlayer(Player *p, EngineID engine, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, flags); } +/** + * Reset the livery schemes to the player's primary colour. + * This is used on loading games without livery information and on new player start up. + * @param p Player to reset. + */ +void ResetPlayerLivery(Player *p); + #endif /* PLAYER_H */ |