diff options
author | darkvater <darkvater@openttd.org> | 2005-01-11 00:54:06 +0000 |
---|---|---|
committer | darkvater <darkvater@openttd.org> | 2005-01-11 00:54:06 +0000 |
commit | 5fac6142e849c08279a893f24fe50e5840e94813 (patch) | |
tree | e10943405d0221995867614d413adaef452ac9b6 /player.h | |
parent | 085563653fb49794ca2c0ef09f544b08a80012f9 (diff) | |
download | openttd-5fac6142e849c08279a893f24fe50e5840e94813.tar.xz |
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
Diffstat (limited to 'player.h')
-rw-r--r-- | player.h | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -201,4 +201,15 @@ VARDEF Player _players[MAX_PLAYERS]; #define IS_HUMAN_PLAYER(p) (!DEREF_PLAYER((byte)(p))->is_ai) #define IS_INTERACTIVE_PLAYER(p) (((byte)p) == _local_player) +typedef struct HighScore { + char company[100]; + StringID title; + uint16 score; +} HighScore; + +VARDEF HighScore _highscore_table[4][5]; // 4 difficulty-settings; top 5 +void SaveToHighScore(void); +void LoadFromHighScore(void); +int SaveHighScoreValue(const Player *p); + #endif /* PLAYER_H */ |