diff options
author | Darkvater <darkvater@openttd.org> | 2006-10-17 22:16:46 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-10-17 22:16:46 +0000 |
commit | fbc724c6cb0847c765ebc95d0598f608474c7476 (patch) | |
tree | 3c5e7e6bcdb563a73452b3392ed9da9e30aa513c /player.h | |
parent | 821df34b6ea306b19c64555f478910cacc44c48e (diff) | |
download | openttd-fbc724c6cb0847c765ebc95d0598f608474c7476.tar.xz |
(svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
correctly handle this ci->client_playas - 1 was used all over the code making
it pretty confusing at times. Use proper one-on-one values now. Special handling
is only needed for user-output to not to confuse users.
Diffstat (limited to 'player.h')
-rw-r--r-- | player.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -214,6 +214,7 @@ VARDEF PlayerID _current_player; /* Player identifiers All players below MAX_PLAYERS are playable * players, above, they are special, computer controlled players */ enum Players { + PLAYER_INACTIVE_CLIENT = 253, PLAYER_NEW_COMPANY = 254, ///< Command 'player' in Multiplayer to create a new company PLAYER_SPECTATOR = 255, ///< Spectator in Multiplayer or the player in the scenario editor MAX_PLAYERS = 8, |