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author | bjarni <bjarni@openttd.org> | 2006-02-12 14:31:33 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-02-12 14:31:33 +0000 |
commit | 8744075a6cb64578f7e255220d76b77b26eb1a45 (patch) | |
tree | 69d0102238a85f5bd3d34ca4d93e1973a70ab771 /os | |
parent | 0dfc0ea76b079af9e84846848f348f0f717ab4a7 (diff) | |
download | openttd-8744075a6cb64578f7e255220d76b77b26eb1a45.tar.xz |
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
Diffstat (limited to 'os')
-rw-r--r-- | os/macosx/osx_stdafx.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/os/macosx/osx_stdafx.h b/os/macosx/osx_stdafx.h new file mode 100644 index 000000000..9567d70ba --- /dev/null +++ b/os/macosx/osx_stdafx.h @@ -0,0 +1,19 @@ +/* $Id$ */ + +#ifndef MACOS_STDAFX_H +#define MACOS_STDAFX_H + +#include <CoreServices/CoreServices.h> +// remove the variables that CoreServices defines, but we define ourselves too +#undef bool +#undef false +#undef true + +/* Name conflict */ +#define Rect OTTDRect +#define Point OTTDPoint +#define GetTime OTTDGetTime + +#define SL_ERROR OSX_SL_ERROR + +#endif /* MACOS_STDAFX_H */ |