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authorDarkvater <Darkvater@openttd.org>2006-12-09 10:56:12 +0000
committerDarkvater <Darkvater@openttd.org>2006-12-09 10:56:12 +0000
commit1422f6a17a50e78f2debb6d3ccdeda033356f606 (patch)
tree821bb8da5168e61028bf8fc5f43ea46f076a70e9 /os2.c
parent80c80c6db1e326e891d27c1499890fd3a369a6aa (diff)
downloadopenttd-1422f6a17a50e78f2debb6d3ccdeda033356f606.tar.xz
(svn r7449) -Codechange: Rename _path to _paths as it is technically more correct, but mainly because
it interferes with OS/2 symbol in libc (psmedley)
Diffstat (limited to 'os2.c')
-rw-r--r--os2.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/os2.c b/os2.c
index df97c4533..e01d7c0d2 100644
--- a/os2.c
+++ b/os2.c
@@ -134,11 +134,11 @@ void DeterminePaths(void)
{
char *s;
- _path.game_data_dir = malloc(MAX_PATH);
- ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
+ _paths.game_data_dir = malloc(MAX_PATH);
+ ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
- _path.second_data_dir = malloc(MAX_PATH);
- ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
+ _paths.second_data_dir = malloc(MAX_PATH);
+ ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
@@ -150,59 +150,59 @@ void DeterminePaths(void)
if (pw != NULL) homedir = pw->pw_dir;
}
- _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+ _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
}
#else /* not defined(USE_HOMEDIR) */
- _path.personal_dir = malloc(MAX_PATH);
- ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
+ _paths.personal_dir = malloc(MAX_PATH);
+ ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
- s = strchr(_path.personal_dir, '\\');
+ s = strchr(_paths.personal_dir, '\\');
// add absolute path
- if (s == NULL || _path.personal_dir != s) {
- getcwd(_path.personal_dir, MAX_PATH);
- s = strchr(_path.personal_dir, 0);
+ if (s == NULL || _paths.personal_dir != s) {
+ getcwd(_paths.personal_dir, MAX_PATH);
+ s = strchr(_paths.personal_dir, 0);
*s++ = '\\';
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
- s = strchr(_path.personal_dir, 0);
+ s = strchr(_paths.personal_dir, 0);
// append a / ?
if (s[-1] != '\\') strcpy(s, "\\");
- _path.save_dir = str_fmt("%ssave", _path.personal_dir);
- _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
- _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
- _path.heightmap_dir = str_fmt("%sscenario\\heightmap", _path.personal_dir);
- _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
- _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
+ _paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
+ _paths.autosave_dir = str_fmt("%s\\autosave", _paths.save_dir);
+ _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
+ _paths.heightmap_dir = str_fmt("%sscenario\\heightmap", _paths.personal_dir);
+ _paths.gm_dir = str_fmt("%sgm\\", _paths.game_data_dir);
+ _paths.data_dir = str_fmt("%sdata\\", _paths.game_data_dir);
if (_config_file == NULL)
- _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
+ _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
- _highscore_file = str_fmt("%shs.dat", _path.personal_dir);
- _log_file = str_fmt("%sopenttd.log", _path.personal_dir);
+ _highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
+ _log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
- _path.lang_dir = malloc( MAX_PATH );
- ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
+ _paths.lang_dir = malloc( MAX_PATH );
+ ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
- _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
+ _paths.lang_dir = str_fmt("%slang\\", _paths.game_data_dir);
#endif
// create necessary folders
- mkdir(_path.personal_dir);
- mkdir(_path.save_dir);
- mkdir(_path.autosave_dir);
- mkdir(_path.scenario_dir);
- mkdir(_path.heightmap_dir);
+ mkdir(_paths.personal_dir);
+ mkdir(_paths.save_dir);
+ mkdir(_paths.autosave_dir);
+ mkdir(_paths.scenario_dir);
+ mkdir(_paths.heightmap_dir);
}
/**