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authorbjarni <bjarni@openttd.org>2005-11-23 12:21:54 +0000
committerbjarni <bjarni@openttd.org>2005-11-23 12:21:54 +0000
commit08b990886d490279d4849a7694376cdec76cc228 (patch)
treef10e560b550d7fcbc2bc8532dc25e33cfce6532c /os/macosx
parent492723691260bd2a79c7aa28d8c487198236333b (diff)
downloadopenttd-08b990886d490279d4849a7694376cdec76cc228.tar.xz
(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
Diffstat (limited to 'os/macosx')
-rw-r--r--os/macosx/Makefile90
1 files changed, 90 insertions, 0 deletions
diff --git a/os/macosx/Makefile b/os/macosx/Makefile
new file mode 100644
index 000000000..9d41eb3a2
--- /dev/null
+++ b/os/macosx/Makefile
@@ -0,0 +1,90 @@
+# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
+# This makefile is not a standalone makefile, but is called from the general one
+# it contains targets specific to MacOS X
+
+# it's possible to link OpenTTD dynamically and move the needed libs into the bundle
+# this way it's possible to move the app around without thinking about libs on the computer it runs on
+# dynamic linking is recommended for several reasons, specially because static linking makes issues with OpenTTD
+# to setup the lib paths, a few flags needs to be set (default setup should work if the libs were installed with fink)
+#
+# OSX_LIB_PATH: this is the path to where the lib files are located on the compiling computer. (default /sw/lib/)
+# OSX_LOCAL_LIB_PATH: is the path that the binary will use to search for the libs.
+# it's always an absolute path except when the keyword @executable_path is used, then it's the binary
+# it's important to remember that it's the binary and not the bundle, so to get the bundle path, use @executable_path/../../../
+
+
+ifdef RELEASE
+ CONVERT_LIB_PATH:=convert_OSX_lib_path
+endif
+
+ifdef OSX_CHANGE_LIB_PATH
+ CONVERT_LIB_PATH:=convert_OSX_lib_path
+endif
+
+ifndef OSX_LIB_PATH
+ OSX_LIB_PATH:=/sw/lib/
+endif
+
+ifndef OSX_LOCAL_LIB_PATH
+ OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
+endif
+
+ifdef MAKEMOVEABLE
+ CONVERT_LIB_PATH:=convert_OSX_lib_path
+ OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
+ MOVE_LIB_INTO_BUNDLE:=move_lib_into_bundle
+endif
+
+# the rest is the targets. If more than one is called, they need to be called in the order they are written
+
+# build the bundle. OSX wants to keep apps in bundles, so we will give it one
+# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
+build_OSX_bundle:
+ $(Q)rm -fr "$(OSXAPP)"
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/Data
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
+ $(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
+ $(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
+ $(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
+ $(Q)cp data/* "$(OSXAPP)"/Contents/Data/
+ $(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
+ $(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
+
+
+# set the path that OpenTTD will use to search for dynamic libraries
+$(CONVERT_LIB_PATH):
+ $(Q)install_name_tool -change $(OSX_LIB_PATH)libSDL-1.2.0.dylib $(OSX_LOCAL_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
+ $(Q)install_name_tool -change $(OSX_LIB_PATH)libpng12.0.dylib $(OSX_LOCAL_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
+
+
+# copies the lib files into the bundle. This way you can move the bundle around like if it were statically linked
+$(MOVE_LIB_INTO_BUNDLE):
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/lib/
+ $(Q)cp -RH $(OSX_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/lib/libSDL-1.2.0.dylib
+ $(Q)cp -RH $(OSX_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/lib/libpng12.0.dylib
+
+
+# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
+release: all
+ $(Q)mkdir -p "OpenTTD $(RELEASE)"
+ $(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
+ $(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
+ $(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
+ $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
+ $(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
+ $(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
+ $(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
+ $(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
+ $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
+ $(Q)rm -fr "OpenTTD $(RELEASE)"
+
+$(OSX): $(TTD) build_OSX_bundle $(CONVERT_LIB_PATH)
+
+.PHONY: release $(CONVERT_LIB_PATH) $(MOVE_LIB_INTO_BUNDLE) build_OSX_bundle