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authorbjarni <bjarni@openttd.org>2005-12-06 22:09:28 +0000
committerbjarni <bjarni@openttd.org>2005-12-06 22:09:28 +0000
commit967abb24e48088104b980a7c86d448c2227ac683 (patch)
tree14795fb4adbdcb7f1d354aa91892460f98fd42ed /os/macosx/Makefile
parentbab6f56967df9632b0524ade4825d1b83977dc68 (diff)
downloadopenttd-967abb24e48088104b980a7c86d448c2227ac683.tar.xz
(svn r3267) -Codechange: [OSX] universal binary makefile code cleanup
now PPC code is always compiled before x86 code strgen and lng files are only compiled once, which results in shorter building time the makefile now assigns default values to undefined values so much less needs to be set up the code is now easier to maintain
Diffstat (limited to 'os/macosx/Makefile')
-rw-r--r--os/macosx/Makefile30
1 files changed, 6 insertions, 24 deletions
diff --git a/os/macosx/Makefile b/os/macosx/Makefile
index 07f8722db..54e55db44 100644
--- a/os/macosx/Makefile
+++ b/os/macosx/Makefile
@@ -7,26 +7,8 @@ BUILD_UNIVERSAL_BINARY:=build_universal_binary
COPY_x86_SDL_LIB:=$(Q)cp $(x86_SDL_LIB) $(OSXAPP)/Contents/lib/libSDL-x86.dylib
endif
-# setting the default vars for making universal binaries
-# this can be overwritten in Makefile.config
-# default values are for PPC host and commends are for x86 hosts (so you know what to put in)
-# the absolute path is the one Apple uses in Xcode 2.1
-ifndef CC_UNI
- # powerpc-apple-darwin8-gcc-4.0.0
- CC_UNI:=i686-apple-darwin8-gcc-4.0.0
-endif
-
-ifndef CFLAGS_UNI
- # -arch ppc
- CFLAGS_UNI:= -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386
-endif
-
-ifndef LDFLAGS_UNI
- LDFLAGS_UNI:= -Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk
-endif
-
-ifdef UNIVERSAL_OTHER_HALF
-# if UNIVERSAL_OTHER_HALF is defined, we know that the original makefile call will build the bundle
+ifdef UNIVERSAL_x86_PART
+# the bundle is build by the PPC compile when making universal binaries
BUILD_OSX_BUNDLE:=
else
BUILD_OSX_BUNDLE:=build_OSX_bundle
@@ -40,12 +22,11 @@ endif
$(BUILD_UNIVERSAL_BINARY): $(TTD)
$(Q)mkdir -p temp_binary_dir
$(Q)cp $(TTD) temp_binary_dir/$(TTD)_a
- @echo '===> Cleaning up to build for the other architecture'
- $(Q)make clean
- $(Q)make UNIVERSAL_OTHER_HALF:=1
+ $(Q)rm -rf $(TTD) $(OBJS) # delete all .o files so we can compile for a new endian
+ $(Q)make UNIVERSAL_x86_PART:=1
$(Q)install_name_tool -change $(x86_SDL_LIB) @executable_path/../lib/libSDL-x86.dylib $(TTD)
$(Q)cp $(TTD) temp_binary_dir/$(TTD)_b
- @echo '===> Joining binaries into one universal one'
+ @echo '===> Joining the PPC and x86 binaries into one universal one'
$(Q)lipo temp_binary_dir/$(TTD)_a temp_binary_dir/$(TTD)_b -create -output $(TTD)
$(Q)rm -rf temp_binary_dir
@@ -53,6 +34,7 @@ $(BUILD_UNIVERSAL_BINARY): $(TTD)
# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
$(BUILD_OSX_BUNDLE): $(TTD) $(BUILD_UNIVERSAL_BINARY)
+ @echo '===> Building application bundle'
$(Q)rm -fr "$(OSXAPP)"
$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources