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authortron <tron@openttd.org>2005-02-17 15:53:47 +0000
committertron <tron@openttd.org>2005-02-17 15:53:47 +0000
commitf7991303e80c08f2b5518db3ca01e869ec78fcb4 (patch)
tree19eeb087f2a26dda19aab503f1871dd22346a849 /os/macos
parentfe6f9e9a658be8198b3ee149d8f50c6e2900111d (diff)
downloadopenttd-f7991303e80c08f2b5518db3ca01e869ec78fcb4.tar.xz
(svn r1882) Add a basic check if a non-existent sprite gets accessed.
Now ottd bails out with an error message instead of segfaulting. This is far from perfect, some checks after loading a savegame should be added.
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