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author | Patric Stout <truebrain@openttd.org> | 2021-04-30 11:34:47 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-30 11:34:47 +0200 |
commit | 69118d063f9316e10128580f790175cd2779abdc (patch) | |
tree | 95f0c7c736c6c14a6419c07bbb2c9fac32e0a012 /os/emscripten/pre.js | |
parent | f00564eeb20a09647f6f52b4ca5b39cb1e6a59aa (diff) | |
download | openttd-69118d063f9316e10128580f790175cd2779abdc.tar.xz |
Change: use TCP for everything except for master-server and initial server scan (#9130)
This means that pressing Refresh button and adding servers manually
now uses TCP.
The master-server and initial scan are still UDP as they will be
replaced by Game Coordinator; no need to change this now.
If we query a server that is too old, show a proper warning to the
user informing him the server is too old.
Diffstat (limited to 'os/emscripten/pre.js')
-rw-r--r-- | os/emscripten/pre.js | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/os/emscripten/pre.js b/os/emscripten/pre.js index 1563e4f95..82664004e 100644 --- a/os/emscripten/pre.js +++ b/os/emscripten/pre.js @@ -65,10 +65,14 @@ Module.preRun.push(function() { } window.openttd_server_list = function() { - add_server = Module.cwrap("em_openttd_add_server", null, ["string", "number"]); + add_server = Module.cwrap("em_openttd_add_server", null, ["string"]); - /* Add servers that support WebSocket here. Example: - * add_server("localhost", 3979); */ + /* Add servers that support WebSocket here. Examples: + * add_server("localhost"); + * add_server("localhost:3979"); + * add_server("127.0.0.1:3979"); + * add_server("[::1]:3979"); + */ } var leftButtonDown = false; |