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authorPatric Stout <truebrain@openttd.org>2019-04-07 12:00:36 +0200
committerglx22 <glx22@users.noreply.github.com>2020-06-05 19:36:05 +0200
commitb7643b1d36cb41eb6712042761c13b9819fcbe74 (patch)
tree3bb422ed83832cf197692aef82f142a187a28af6 /os/debian/NEWS
parent56d54cf60eb5814f77dfcce91cf12879f01e1d1b (diff)
downloadopenttd-b7643b1d36cb41eb6712042761c13b9819fcbe74.tar.xz
Add: create bundles via CPack
CPack works closely together with CMake to do the right thing in terms of bundling (called 'package'). This generates all the packaging we need, and some more.
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diff --git a/os/debian/NEWS b/os/debian/NEWS
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-openttd (1.0.0~rc3-2) unstable; urgency=low
-
- The openttd package has been moved from contrib into main. Since the
- OpenGFX free graphics set has been packaged for Debian, one can now run
- OpenTTD without needing any of the resources from the original game
- (though the original resources are still supported).
-
- -- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Mar 2010 13:09:35 +0100
-
-openttd (0.7.0-1) unstable; urgency=low
-
- Handling of AI players has changed in 0.7.0. This package no longer
- contains any AI players, so playing against the computer is not possible
- out of the box any longer. However, you can easily download AI players
- through the new "Content Downloading Service", after which playing with
- computer players is possible.
-
- Loading old savegames with computer players is supported (AI players will
- be converted according to the current AI settings), but at this moment
- there are no AIs that completely handle any existing infrastructure built
- by the old AI, so starting a new game might be more fun (especially since
- most of the new AIs are a lot less erratic).
-
- -- Matthijs Kooijman <matthijs@stdin.nl> Mon, 13 Apr 2009 15:11:20 +0200
-