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authorrubidium <rubidium@openttd.org>2010-04-07 14:07:49 +0000
committerrubidium <rubidium@openttd.org>2010-04-07 14:07:49 +0000
commitdfa9e9d9d3f49abc6d4957677db65c141adc92e8 (patch)
tree1acd8d4178b36251a2321da32f454716fc9112d8 /os/debian/NEWS
parent657940a6335c5156270dd27a75a5b6f4f9b2da07 (diff)
downloadopenttd-dfa9e9d9d3f49abc6d4957677db65c141adc92e8.tar.xz
(svn r19572) -Change: sync Debian packaging updates from Debian, but keep building a single package
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+openttd (1.0.0~rc3-2) unstable; urgency=low
+
+ The openttd package has been moved from contrib into main. Since the
+ OpenGFX free graphics set has been packaged for Debian, one can now run
+ OpenTTD without needing any of the resources from the original game
+ (though the original resources are still supported).
+
+ -- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Mar 2010 13:09:35 +0100
+
+openttd (0.7.0-1) unstable; urgency=low
+
+ Handling of AI players has changed in 0.7.0. This package no longer
+ contains any AI players, so playing against the computer is not possible
+ out of the box any longer. However, you can easily download AI players
+ through the new "Content Downloading Service", after which playing with
+ computer players is possible.
+
+ Loading old savegames with computer players is supported (AI players will
+ be converted according to the current AI settings), but at this moment
+ there are no AIs that completely handle any existing infrastructure built
+ by the old AI, so starting a new game might be more fun (especially since
+ most of the new AIs are a lot less erratic).
+
+ -- Matthijs Kooijman <matthijs@stdin.nl> Mon, 13 Apr 2009 15:11:20 +0200
+