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authorbjarni <bjarni@openttd.org>2005-12-10 11:16:45 +0000
committerbjarni <bjarni@openttd.org>2005-12-10 11:16:45 +0000
commit6a6e1450106f9944f74021edcd9aec54b3cc11ab (patch)
treeb00faf47a1ca2028f095a2c406983e4e94fd533e /openttd.xcode
parentf1877b3fe9b03f34fdfa5aa7ef3cfd205e08ab29 (diff)
downloadopenttd-6a6e1450106f9944f74021edcd9aec54b3cc11ab.tar.xz
(svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil)
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though
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