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authortron <tron@openttd.org>2005-08-14 18:10:18 +0000
committertron <tron@openttd.org>2005-08-14 18:10:18 +0000
commit19f5036c468e125393f6e8dd23c53436512424c6 (patch)
tree4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /openttd.vcproj
parent26d24f64fc78d15464e35aa56c7788dcf70eba39 (diff)
downloadopenttd-19f5036c468e125393f6e8dd23c53436512424c6.tar.xz
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'openttd.vcproj')
-rw-r--r--openttd.vcproj6
1 files changed, 6 insertions, 0 deletions
diff --git a/openttd.vcproj b/openttd.vcproj
index ce8343008..85cdb9bf4 100644
--- a/openttd.vcproj
+++ b/openttd.vcproj
@@ -238,6 +238,9 @@
RelativePath="gfx.c">
</File>
<File
+ RelativePath="gfxinit.c">
+ </File>
+ <File
RelativePath="landscape.c">
</File>
<File
@@ -511,6 +514,9 @@
RelativePath="gfx.h">
</File>
<File
+ RelativePath="gfxinit.h">
+ </File>
+ <File
RelativePath="gui.h">
</File>
<File