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author | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
commit | 10b842bddcbe6cdcf7111736bec985cdc13e528f (patch) | |
tree | cd9ad6758b68622254b2545359b5d87f88f7074b /openttd.h | |
parent | 83d56d6d798a28169f00a4c67323a407037c0b0a (diff) | |
download | openttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz |
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'openttd.h')
-rw-r--r-- | openttd.h | 12 |
1 files changed, 9 insertions, 3 deletions
@@ -77,14 +77,17 @@ enum SwitchModes { SM_GENRANDLAND = 6, SM_LOAD_SCENARIO = 9, SM_START_SCENARIO = 10, + SM_START_HEIGHTMAP = 11, + SM_LOAD_HEIGHTMAP = 12, }; /* Modes for GenerateWorld */ enum GenerateWorldModes { - GW_NEWGAME = 0, /* Generate a map for a new game */ - GW_EMPTY = 1, /* Generate an empty map (sea-level) */ - GW_RANDOM = 2, /* Generate a random map for SE */ + GW_NEWGAME = 0, /* Generate a map for a new game */ + GW_EMPTY = 1, /* Generate an empty map (sea-level) */ + GW_RANDOM = 2, /* Generate a random map for SE */ + GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */ }; /* Modes for InitializeGame, those are _bits_! */ @@ -410,6 +413,9 @@ enum { WC_HIGHSCORE = 0x4D, WC_ENDSCREEN = 0x4E, WC_SIGN_LIST = 0x4F, + WC_GENERATE_LANDSCAPE = 0x50, + WC_GENERATE_PROGRESS_WINDOW = 0x51, + WC_OK_CANCEL_QUERY = 0x52, }; |