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authortruelight <truelight@openttd.org>2005-09-07 15:10:11 +0000
committertruelight <truelight@openttd.org>2005-09-07 15:10:11 +0000
commit991d5c623467ee13c0f3df90eaa2d5127a4d5be9 (patch)
tree692137bc97cba13a50b293ec5598e1abe6982f5e /openttd.h
parente39bf0dc3411347759e7d55080f051d4935353c7 (diff)
downloadopenttd-991d5c623467ee13c0f3df90eaa2d5127a4d5be9.tar.xz
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat) -Add: base-code for many improvements to come in the AI-system -Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
Diffstat (limited to 'openttd.h')
-rw-r--r--openttd.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/openttd.h b/openttd.h
index 1243cc74a..a379f9130 100644
--- a/openttd.h
+++ b/openttd.h
@@ -215,7 +215,7 @@ typedef struct GameDifficulty {
int initial_interest;
int vehicle_costs;
int competitor_speed;
- int competitor_intelligence;
+ int competitor_intelligence; // no longer in use
int vehicle_breakdowns;
int subsidy_multiplier;
int construction_cost;