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author | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
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committer | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
commit | 19f5036c468e125393f6e8dd23c53436512424c6 (patch) | |
tree | 4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /openttd.dsp | |
parent | 26d24f64fc78d15464e35aa56c7788dcf70eba39 (diff) | |
download | openttd-19f5036c468e125393f6e8dd23c53436512424c6.tar.xz |
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'openttd.dsp')
-rw-r--r-- | openttd.dsp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/openttd.dsp b/openttd.dsp index 4c653796e..f74d22eae 100644 --- a/openttd.dsp +++ b/openttd.dsp @@ -193,6 +193,10 @@ SOURCE=.\gfx.c # End Source File # Begin Source File +SOURCE=.\gfxinit.c +# End Source File +# Begin Source File + SOURCE=.\landscape.c # End Source File # Begin Source File @@ -550,6 +554,10 @@ SOURCE=.\gfx.h # End Source File # Begin Source File +SOURCE=.\gfxinit.h +# End Source File +# Begin Source File + SOURCE=.\gui.h # End Source File # Begin Source File |