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authorDarkvater <darkvater@openttd.org>2005-09-03 11:33:55 +0000
committerDarkvater <darkvater@openttd.org>2005-09-03 11:33:55 +0000
commit828e7ed3e766c8b1fad9dede3fbb5eff6afc7168 (patch)
tree47510a3ad8eb8365254e0220013a6c926ce096fc /openttd.dsp
parent92270500e990b2039049ad0dec842a7f5a27d32a (diff)
downloadopenttd-828e7ed3e766c8b1fad9dede3fbb5eff6afc7168.tar.xz
(svn r2909) Game would hang where the autosave_on_exit was activated.
- Updated VS.NET and VS6 project files changed AI files
Diffstat (limited to 'openttd.dsp')
-rw-r--r--openttd.dsp12
1 files changed, 6 insertions, 6 deletions
diff --git a/openttd.dsp b/openttd.dsp
index f74d22eae..9336538fa 100644
--- a/openttd.dsp
+++ b/openttd.dsp
@@ -91,23 +91,23 @@ LINK32=link.exe
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
-SOURCE=.\ai_build.c
+SOURCE=.\ai\trolly\build.c
# End Source File
# Begin Source File
-SOURCE=.\ai_new.c
+SOURCE=.\ai\trolly\trolly.c.c
# End Source File
# Begin Source File
-SOURCE=.\ai_old.c
+SOURCE=.\ai\default.c
# End Source File
# Begin Source File
-SOURCE=.\ai_pathfinder.c
+SOURCE=.\ai\trolly\pathfinder.c
# End Source File
# Begin Source File
-SOURCE=.\ai_shared.c
+SOURCE=.\ai\trolly\shared.c
# End Source File
# Begin Source File
@@ -494,7 +494,7 @@ SOURCE=.\window.c
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=.\ai_new.h
+SOURCE=.\ai\trolly\trolly.h
# End Source File
# Begin Source File