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authortron <tron@openttd.org>2005-08-14 18:10:18 +0000
committertron <tron@openttd.org>2005-08-14 18:10:18 +0000
commit19f5036c468e125393f6e8dd23c53436512424c6 (patch)
tree4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /openttd.dsp
parent26d24f64fc78d15464e35aa56c7788dcf70eba39 (diff)
downloadopenttd-19f5036c468e125393f6e8dd23c53436512424c6.tar.xz
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'openttd.dsp')
-rw-r--r--openttd.dsp8
1 files changed, 8 insertions, 0 deletions
diff --git a/openttd.dsp b/openttd.dsp
index 4c653796e..f74d22eae 100644
--- a/openttd.dsp
+++ b/openttd.dsp
@@ -193,6 +193,10 @@ SOURCE=.\gfx.c
# End Source File
# Begin Source File
+SOURCE=.\gfxinit.c
+# End Source File
+# Begin Source File
+
SOURCE=.\landscape.c
# End Source File
# Begin Source File
@@ -550,6 +554,10 @@ SOURCE=.\gfx.h
# End Source File
# Begin Source File
+SOURCE=.\gfxinit.h
+# End Source File
+# Begin Source File
+
SOURCE=.\gui.h
# End Source File
# Begin Source File