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author | Darkvater <darkvater@openttd.org> | 2006-11-03 01:18:40 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-11-03 01:18:40 +0000 |
commit | ac2b6f39b1f9a1e104fe6859d1a5b7c6afd010f8 (patch) | |
tree | b690e9ee0bf559ff2fc4d85d367241a54bcd86f2 /openttd.c | |
parent | a9fa6fd5060db97614240788e8f7658bd06f3ae4 (diff) | |
download | openttd-ac2b6f39b1f9a1e104fe6859d1a5b7c6afd010f8.tar.xz |
(svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG instead of printf and the
verb is build/built/built not build/*/build or build/*/builded.
Diffstat (limited to 'openttd.c')
-rw-r--r-- | openttd.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -641,7 +641,7 @@ static void StartScenario(void) // invalid type if (_file_to_saveload.mode == SL_INVALID) { - printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name); + DEBUG(misc, 0) ("[Sl] Savegame is obsolete or invalid format: %s", _file_to_saveload.name); ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); _game_mode = GM_MENU; return; |