diff options
author | Darkvater <darkvater@openttd.org> | 2006-12-21 10:29:16 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-12-21 10:29:16 +0000 |
commit | 9b9add65c3780becd471efb9c1695b292e541210 (patch) | |
tree | f8281d852173843541f4573083830e5d73025495 /openttd.c | |
parent | 739e93fd23f91e433829dfaa5969e75528f861cd (diff) | |
download | openttd-9b9add65c3780becd471efb9c1695b292e541210.tar.xz |
(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
Diffstat (limited to 'openttd.c')
-rw-r--r-- | openttd.c | 21 |
1 files changed, 21 insertions, 0 deletions
@@ -1559,3 +1559,24 @@ bool AfterLoadGame(void) return true; } + +/** Reload all NewGRF files during a running game. This is a cut-down + * version of AfterLoadGame(). + * XXX - We need to reset the vehicle position hash because with a non-empty + * hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles() + * to recalculate vehicle data as some NewGRF vehicle sets could have been + * removed or added and changed statistics */ +void ReloadNewGRFData(void) +{ + /* reload grf data */ + GfxLoadSprites(); + LoadStringWidthTable(); + /* reload vehicles */ + ResetVehiclePosHash(); + AfterLoadVehicles(); + /* update station and waypoint graphics */ + AfterLoadWaypoints(); + AfterLoadStations(); + /* redraw the whole screen */ + MarkWholeScreenDirty(); +} |