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authorpeter1138 <peter1138@openttd.org>2006-01-12 15:52:18 +0000
committerpeter1138 <peter1138@openttd.org>2006-01-12 15:52:18 +0000
commit90aff7a026c8e833d78e932575995485c2da9e47 (patch)
tree2a159338918aa7b1a61fab6e18f4e28ae2b27950 /openttd.c
parent28ca056d56bb716e125745c16876408527fdc278 (diff)
downloadopenttd-90aff7a026c8e833d78e932575995485c2da9e47.tar.xz
(svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this)
Diffstat (limited to 'openttd.c')
-rw-r--r--openttd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/openttd.c b/openttd.c
index 58bcb803a..d84e73b18 100644
--- a/openttd.c
+++ b/openttd.c
@@ -1257,7 +1257,7 @@ bool AfterLoadGame(void)
* of course, we do need to initialize them for older savegames. */
if (CheckSavegameVersion(16)) {
FOR_ALL_PLAYERS(p) {
- InitialiseEngineReplacement(p);
+ p->engine_renew_list = NULL;
p->engine_renew = false;
p->engine_renew_months = -6;
p->engine_renew_money = 100000;