diff options
author | truelight <truelight@openttd.org> | 2005-09-07 15:10:11 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-09-07 15:10:11 +0000 |
commit | 991d5c623467ee13c0f3df90eaa2d5127a4d5be9 (patch) | |
tree | 692137bc97cba13a50b293ec5598e1abe6982f5e /openttd.c | |
parent | e39bf0dc3411347759e7d55080f051d4935353c7 (diff) | |
download | openttd-991d5c623467ee13c0f3df90eaa2d5127a4d5be9.tar.xz |
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
Diffstat (limited to 'openttd.c')
-rw-r--r-- | openttd.c | 13 |
1 files changed, 8 insertions, 5 deletions
@@ -39,6 +39,7 @@ #include "signs.h" #include "depot.h" #include "waypoint.h" +#include "ai/ai.h" #include <stdarg.h> @@ -50,7 +51,6 @@ void GenerateWorld(int mode, uint size_x, uint size_y); void CallLandscapeTick(void); void IncreaseDate(void); -void RunOtherPlayersLoop(void); void DoPaletteAnimations(void); void MusicLoop(void); void ResetMusic(void); @@ -452,6 +452,9 @@ int ttd_main(int argc, char* argv[]) /* initialize all variables that are allocated dynamically */ InitializeDynamicVariables(); + /* start the AI */ + AI_Initialize(); + // Sample catalogue DEBUG(misc, 1) ("Loading sound effects..."); MxInitialize(11025); @@ -535,6 +538,9 @@ int ttd_main(int argc, char* argv[]) /* uninitialize variables that are allocated dynamic */ UnInitializeDynamicVariables(); + /* stop the AI */ + AI_Uninitialize(); + /* Close all and any open filehandles */ FioCloseAll(); UnInitializeGame(); @@ -870,10 +876,7 @@ void StateGameLoop(void) CallVehicleTicks(); CallLandscapeTick(); - // To bad the AI does not work in multiplayer, because states are not saved - // perfectly - if (!_networking) - RunOtherPlayersLoop(); + AI_RunGameLoop(); CallWindowTickEvent(); NewsLoop(); |