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author | celestar <celestar@openttd.org> | 2005-07-20 22:02:58 +0000 |
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committer | celestar <celestar@openttd.org> | 2005-07-20 22:02:58 +0000 |
commit | 18a93cca3d4c590949015ff56e34d8906c60199a (patch) | |
tree | 0116afc35d1c231116095467d18c2295cbffa8f1 /openttd.c | |
parent | 030c37160db989c0c67ab3817381787e6c8d8d20 (diff) | |
download | openttd-18a93cca3d4c590949015ff56e34d8906c60199a.tar.xz |
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
Diffstat (limited to 'openttd.c')
-rw-r--r-- | openttd.c | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -1279,6 +1279,7 @@ bool AfterLoadGame(uint version) { Window *w; ViewPort *vp; + Player *p; // in version 2.1 of the savegame, town owner was unified. if (version <= 0x200) { @@ -1432,5 +1433,9 @@ bool AfterLoadGame(uint version) } END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0); } + FOR_ALL_PLAYERS(p) { + p->avail_railtypes = GetPlayerRailtypes(p->index); + } + return true; } |