diff options
author | peter1138 <peter1138@openttd.org> | 2006-01-12 15:52:18 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-01-12 15:52:18 +0000 |
commit | 90aff7a026c8e833d78e932575995485c2da9e47 (patch) | |
tree | 2a159338918aa7b1a61fab6e18f4e28ae2b27950 /openttd.c | |
parent | 28ca056d56bb716e125745c16876408527fdc278 (diff) | |
download | openttd-90aff7a026c8e833d78e932575995485c2da9e47.tar.xz |
(svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
Diffstat (limited to 'openttd.c')
-rw-r--r-- | openttd.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1257,7 +1257,7 @@ bool AfterLoadGame(void) * of course, we do need to initialize them for older savegames. */ if (CheckSavegameVersion(16)) { FOR_ALL_PLAYERS(p) { - InitialiseEngineReplacement(p); + p->engine_renew_list = NULL; p->engine_renew = false; p->engine_renew_months = -6; p->engine_renew_money = 100000; |