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authortron <tron@openttd.org>2005-08-14 18:10:18 +0000
committertron <tron@openttd.org>2005-08-14 18:10:18 +0000
commit19f5036c468e125393f6e8dd23c53436512424c6 (patch)
tree4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /openttd.c
parent26d24f64fc78d15464e35aa56c7788dcf70eba39 (diff)
downloadopenttd-19f5036c468e125393f6e8dd23c53436512424c6.tar.xz
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'openttd.c')
-rw-r--r--openttd.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/openttd.c b/openttd.c
index a7d1ed181..e506f53f6 100644
--- a/openttd.c
+++ b/openttd.c
@@ -16,6 +16,7 @@
#include "mixer.h"
#include "spritecache.h"
#include "gfx.h"
+#include "gfxinit.h"
#include "gui.h"
#include "station.h"
#include "vehicle.h"