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authorDarkvater <darkvater@openttd.org>2006-11-03 01:18:40 +0000
committerDarkvater <darkvater@openttd.org>2006-11-03 01:18:40 +0000
commitac2b6f39b1f9a1e104fe6859d1a5b7c6afd010f8 (patch)
treeb690e9ee0bf559ff2fc4d85d367241a54bcd86f2 /openttd.c
parenta9fa6fd5060db97614240788e8f7658bd06f3ae4 (diff)
downloadopenttd-ac2b6f39b1f9a1e104fe6859d1a5b7c6afd010f8.tar.xz
(svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG instead of printf and the
verb is build/built/built not build/*/build or build/*/builded.
Diffstat (limited to 'openttd.c')
-rw-r--r--openttd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/openttd.c b/openttd.c
index 6750c509b..d185237ad 100644
--- a/openttd.c
+++ b/openttd.c
@@ -641,7 +641,7 @@ static void StartScenario(void)
// invalid type
if (_file_to_saveload.mode == SL_INVALID) {
- printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
+ DEBUG(misc, 0) ("[Sl] Savegame is obsolete or invalid format: %s", _file_to_saveload.name);
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
_game_mode = GM_MENU;
return;