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author | truelight <truelight@openttd.org> | 2005-07-17 13:34:19 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-07-17 13:34:19 +0000 |
commit | 658f9cb03f9a5ec8a0dd772f6cadf54bf53a627a (patch) | |
tree | b972b387c285fa94e42d87ae90990f1a2b2c769e /openttd.c | |
parent | 3ce9fb6bbd0169ace02f6510b151171d914d4414 (diff) | |
download | openttd-658f9cb03f9a5ec8a0dd772f6cadf54bf53a627a.tar.xz |
(svn r2602) -Codechange: removed unused variable (disable_computer)
-Fix: Changed some stuff to make server-side AIs possible in the far future
Diffstat (limited to 'openttd.c')
-rw-r--r-- | openttd.c | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -62,7 +62,6 @@ extern void HalGameLoop(void); uint32 _pixels_redrawn; bool _dbg_screen_rect; -bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat static byte _os_version = 0; /* TODO: usrerror() for errors which are not of an internal nature but @@ -1032,7 +1031,7 @@ void StateGameLoop(void) // To bad the AI does not work in multiplayer, because states are not saved // perfectly - if (!disable_computer && !_networking) + if (!_networking) RunOtherPlayersLoop(); CallWindowTickEvent(); |