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authorDarkvater <Darkvater@openttd.org>2006-03-26 22:25:29 +0000
committerDarkvater <Darkvater@openttd.org>2006-03-26 22:25:29 +0000
commit921a4d8a1364138252c23d6464a542e5066321cc (patch)
tree7263df3d772744b19f77ab14eca21bd39086dfb5 /oldloader.c
parente91fa54a157e73958e2bc7cbf212c8ef7df75d6b (diff)
downloadopenttd-921a4d8a1364138252c23d6464a542e5066321cc.tar.xz
(svn r4129) - CodeChange: Add proper bool type for is_ai as well...it is a bool type.
Diffstat (limited to 'oldloader.c')
-rw-r--r--oldloader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/oldloader.c b/oldloader.c
index 60efe0a95..f8d9c975e 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -1034,7 +1034,7 @@ static bool LoadOldPlayer(LoadgameState *ls, int num)
} else {
/* Beside some multiplayer maps (1 on 1), which we don't official support,
all other players are an AI.. mark them as such */
- p->is_ai = 1;
+ p->is_ai = true;
}
/* Sometimes it is better to not ask.. in old scenarios, the money