diff options
author | peter1138 <peter1138@openttd.org> | 2006-01-04 20:18:39 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-01-04 20:18:39 +0000 |
commit | 28668bc30b1a1c9867bb88ec02cbbca499d099d5 (patch) | |
tree | 0023f060e36599542eb0542969bba61ff0e4a72e /oldloader.c | |
parent | b6721d7e95167d483e54b069c994c0ba91333122 (diff) | |
download | openttd-28668bc30b1a1c9867bb88ec02cbbca499d099d5.tar.xz |
(svn r3362) Fix issue with loading old (TTD) savegames:
- move call to convert from old to new train subtypes.
- ensure AI is started for AI players.
Diffstat (limited to 'oldloader.c')
-rw-r--r-- | oldloader.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/oldloader.c b/oldloader.c index e25b6b9f1..95573c307 100644 --- a/oldloader.c +++ b/oldloader.c @@ -15,6 +15,8 @@ #include "signs.h" #include "debug.h" #include "depot.h" +#include "network.h" +#include "ai/ai.h" enum { HEADER_SIZE = 49, @@ -1065,6 +1067,9 @@ static bool LoadOldPlayer(LoadgameState *ls, int num) * to some harmless state, like 'loop vehicle'; 1 */ if (!IS_HUMAN_PLAYER(num) && p->ai.state == 20) p->ai.state = 1; + if (p->is_ai && (!_networking || _network_server) && _ai.enabled) + AI_StartNewAI(p->index); + return true; } |