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authorDarkvater <darkvater@openttd.org>2006-04-22 12:55:57 +0000
committerDarkvater <darkvater@openttd.org>2006-04-22 12:55:57 +0000
commit28213ea9dcb911c0cc30471e68661de6be6593b8 (patch)
treef71fad64ea44338d79b987cf9f63ae5477c6f715 /oldloader.c
parenta0b9f67a517bc5869eac68a3a089bee86d3f60bf (diff)
downloadopenttd-28213ea9dcb911c0cc30471e68661de6be6593b8.tar.xz
(svn r4526) - CodeChange: do some more cleanup, mainly changing the OldChunkTypes from full bitmasks into segmented values like in SaveLoad.
Diffstat (limited to 'oldloader.c')
-rw-r--r--oldloader.c223
1 files changed, 89 insertions, 134 deletions
diff --git a/oldloader.c b/oldloader.c
index f0df52151..efb45549d 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -42,10 +42,47 @@ typedef struct LoadgameState {
bool failed;
} LoadgameState;
+/* OldChunk-Type */
+typedef enum OldChunkTypes {
+ OC_SIMPLE = 0,
+ OC_NULL = 1,
+ OC_CHUNK = 2,
+ OC_ASSERT = 3,
+ /* 8 bytes allocated (256 max) */
+
+ OC_VAR_I8 = 1 << 8,
+ OC_VAR_U8 = 2 << 8,
+ OC_VAR_I16 = 3 << 8,
+ OC_VAR_U16 = 4 << 8,
+ OC_VAR_I32 = 5 << 8,
+ OC_VAR_U32 = 6 << 8,
+ OC_VAR_I64 = 7 << 8,
+ /* 8 bytes allocated (256 max) */
+
+ OC_FILE_I8 = 1 << 16,
+ OC_FILE_U8 = 2 << 16,
+ OC_FILE_I16 = 3 << 16,
+ OC_FILE_U16 = 4 << 16,
+ OC_FILE_I32 = 5 << 16,
+ OC_FILE_U32 = 6 << 16,
+ /* 8 bytes allocated (256 max) */
+
+ OC_INT8 = OC_VAR_I8 | OC_FILE_I8,
+ OC_UINT8 = OC_VAR_U8 | OC_FILE_U8,
+ OC_INT16 = OC_VAR_I16 | OC_FILE_I16,
+ OC_UINT16 = OC_VAR_U16 | OC_FILE_U16,
+ OC_INT32 = OC_VAR_I32 | OC_FILE_I32,
+ OC_UINT32 = OC_VAR_U32 | OC_FILE_U32,
+
+ OC_TILE = OC_VAR_U32 | OC_FILE_U16,
+
+ OC_END = 0 ///< End of the whole chunk, all 32bits set to zero
+} OldChunkType;
+
typedef bool OldChunkProc(LoadgameState *ls, int num);
typedef struct OldChunks {
- uint32 type; ///< Type of field
+ OldChunkType type; ///< Type of field
uint32 amount; ///< Amount of fields
void *ptr; ///< Pointer where to save the data (may only be set if offset is 0)
@@ -53,43 +90,24 @@ typedef struct OldChunks {
OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK
} OldChunks;
-/* OldChunk-Type */
-enum {
- OC_END = 0,
- OC_NULL = 1 << 0,
- OC_CHUNK = 1 << 1,
- OC_ASSERT = 1 << 2,
-
- OC_VAR_I8 = 1 << 9,
- OC_VAR_U8 = 1 << 10,
- OC_VAR_I16 = 1 << 11,
- OC_VAR_U16 = 1 << 12,
- OC_VAR_I32 = 1 << 13,
- OC_VAR_U32 = 1 << 14,
- OC_VAR_I64 = 1 << 15,
-
- OC_FILE_I8 = 1 << 17,
- OC_FILE_U8 = 1 << 18,
- OC_FILE_I16 = 1 << 19,
- OC_FILE_U16 = 1 << 20,
- OC_FILE_I32 = 1 << 21,
- OC_FILE_U32 = 1 << 22,
-
- OC_INT8 = OC_VAR_I8 | OC_FILE_I8,
- OC_UINT8 = OC_VAR_U8 | OC_FILE_U8,
- OC_INT16 = OC_VAR_I16 | OC_FILE_I16,
- OC_UINT16 = OC_VAR_U16 | OC_FILE_U16,
- OC_INT32 = OC_VAR_I32 | OC_FILE_I32,
- OC_UINT32 = OC_VAR_U32 | OC_FILE_U32,
-
- OC_TILE = OC_VAR_U32 | OC_FILE_U16
-};
/* If it fails, check lines above.. */
assert_compile(sizeof(TileIndex) == 4);
static uint32 _bump_assert_value;
static bool _read_ttdpatch_flags;
+static OldChunkType GetOldChunkType(OldChunkType type) {return GB(type, 0, 8);}
+static OldChunkType GetOldChunkVarType(OldChunkType type) {return GB(type, 8, 8) << 8;}
+static OldChunkType GetOldChunkFileType(OldChunkType type) {return GB(type, 16, 8) << 16;}
+
+static inline byte CalcOldVarLen(OldChunkType type)
+{
+ static const byte type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8};
+ byte length = GB(type, 8, 8);
+ assert(length != 0 && length < lengthof(type_mem_size));
+ return type_mem_size[length];
+}
+
/**
*
* Reads a byte from a file (do not call yourself, use ReadByte())
@@ -150,6 +168,18 @@ static byte ReadByte(LoadgameState *ls)
return ls->decoding ? ls->decode_char : ReadByteFromFile(ls);
}
+static inline uint16 ReadUint16(LoadgameState *ls)
+{
+ byte x = ReadByte(ls);
+ return x | ReadByte(ls) << 8;
+}
+
+static inline uint32 ReadUint32(LoadgameState *ls)
+{
+ uint16 x = ReadUint16(ls);
+ return x | ReadUint16(ls) << 16;
+}
+
/**
*
* Loads a chunk from the old savegame
@@ -169,8 +199,8 @@ static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
if (ls->failed) return false;
/* Handle simple types */
- if ((chunk->type & 0xFF) != 0) {
- switch (chunk->type & 0xFF) {
+ if (GetOldChunkType(chunk->type) != 0) {
+ switch (GetOldChunkType(chunk->type)) {
/* Just read the byte and forget about it */
case OC_NULL: ReadByte(ls); break;
@@ -187,112 +217,37 @@ static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
} else {
uint32 res = 0;
- /* Reading from the file: bit 16 to 23 have the FILE */
- switch (GB(chunk->type, 16, 8) << 16) {
- case OC_FILE_I8:
- res = ReadByte(ls);
- res = (int8)res;
- break;
-
- case OC_FILE_U8:
- res = ReadByte(ls);
- break;
-
- case OC_FILE_U16:
- res = ReadByte(ls);
- res += ReadByte(ls) << 8;
- break;
-
- case OC_FILE_I16:
- res = ReadByte(ls);
- res += ReadByte(ls) << 8;
- res = (int16)res;
- break;
-
- case OC_FILE_U32:
- res = ReadByte(ls);
- res += ReadByte(ls) << 8;
- res += ReadByte(ls) << 16;
- res += ReadByte(ls) << 24;
- break;
-
- case OC_FILE_I32:
- res = ReadByte(ls);
- res += ReadByte(ls) << 8;
- res += ReadByte(ls) << 16;
- res += ReadByte(ls) << 24;
- res = (int32)res;
- break;
+ /* Reading from the file: bits 16 to 23 have the FILE type */
+ switch (GetOldChunkFileType(chunk->type)) {
+ case OC_FILE_I8: res = (int8)ReadByte(ls); break;
+ case OC_FILE_U8: res = ReadByte(ls); break;
+ case OC_FILE_I16: res = (int16)ReadUint16(ls); break;
+ case OC_FILE_U16: res = ReadUint16(ls); break;
+ case OC_FILE_I32: res = (int32)ReadUint32(ls); break;
+ case OC_FILE_U32: res = ReadUint32(ls); break;
+ default: NOT_REACHED();
}
/* Sanity check */
assert(base_ptr != NULL || chunk->ptr != NULL);
- /* Writing to the var: bit 8 till 15 have the VAR */
- switch (GB(chunk->type, 8, 8) << 8) {
- case OC_VAR_I8:
- /* Write the data */
- if (chunk->ptr != NULL) {
- *(int8 *)ptr = res & 0xFF;
- ptr++;
- } else
- *(int8 *)(base_ptr + chunk->offset) = res & 0xFF;
- break;
-
- case OC_VAR_U8:
- /* Write the data */
- if (chunk->ptr != NULL) {
- *(uint8 *)ptr = res & 0xFF;
- ptr++;
- } else
- *(uint8 *)(base_ptr + chunk->offset) = res & 0xFF;
- break;
-
- case OC_VAR_U16:
- /* Write the data */
- if (chunk->ptr != NULL) {
- *(uint16 *)ptr = res & 0xFFFF;
- ptr += 2;
- } else
- *(uint16 *)(base_ptr + chunk->offset) = res & 0xFFFF;
- break;
-
- case OC_VAR_I16:
- /* Write the data */
- if (chunk->ptr != NULL) {
- *(int16 *)ptr = res & 0xFFFF;
- ptr += 2;
- } else
- *(int16 *)(base_ptr + chunk->offset) = res & 0xFFFF;
- break;
-
- case OC_VAR_U32:
- /* Write the data */
- if (chunk->ptr != NULL) {
- *(uint32 *)ptr = res;
- ptr += 4;
- } else
- *(uint32 *)(base_ptr + chunk->offset) = res;
- break;
-
- case OC_VAR_I32:
- /* Write the data */
- if (chunk->ptr != NULL) {
- *(int32 *)ptr = res;
- ptr += 4;
- } else
- *(int32 *)(base_ptr + chunk->offset) = res;
- break;
-
- case OC_VAR_I64:
- /* Write the data */
- if (chunk->ptr != NULL) {
- *(int64 *)ptr = res;
- ptr += 8;
- } else
- *(int64 *)(base_ptr + chunk->offset) = res;
- break;
+ /* Writing to the var: bits 8 to 15 have the VAR type */
+ if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset;
+
+ /* Write the data */
+ switch (GetOldChunkVarType(chunk->type)) {
+ case OC_VAR_I8: *(int8 *)ptr = GB(res, 0, 8); break;
+ case OC_VAR_U8: *(uint8 *)ptr = GB(res, 0, 8); break;
+ case OC_VAR_I16:*(int16 *)ptr = GB(res, 0, 16); break;
+ case OC_VAR_U16:*(uint16*)ptr = GB(res, 0, 16); break;
+ case OC_VAR_I32:*(int32 *)ptr = res; break;
+ case OC_VAR_U32:*(uint32*)ptr = res; break;
+ case OC_VAR_I64:*(int64 *)ptr = res; break;
+ default: NOT_REACHED();
}
+
+ /* Increase pointer base for arrays when looping */
+ if (chunk->amount > 1 && chunk->ptr != NULL) ptr += CalcOldVarLen(chunk->type);
}
}