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authorDarkvater <darkvater@openttd.org>2006-11-09 13:03:34 +0000
committerDarkvater <darkvater@openttd.org>2006-11-09 13:03:34 +0000
commitfd2b3d3e14a377983682d5c43eda6b3a621cac34 (patch)
treeea5982e4a3f26fb265c587505c09bcf2dc0b89f5 /newgrf_engine.h
parent061f9ee5d50d1898bfbf2a8fcab7e8c0416ad536 (diff)
downloadopenttd-fd2b3d3e14a377983682d5c43eda6b3a621cac34.tar.xz
(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size
you need it between 1 and 3 and therefore there is no one-on-one correspondence between widget-numbers and town-size. Based on a patch by Maedhros
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