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authorpeter1138 <peter1138@openttd.org>2006-05-31 17:31:08 +0000
committerpeter1138 <peter1138@openttd.org>2006-05-31 17:31:08 +0000
commit4aa2054b1a98eb9455f02204426f8e65d6ce1c6d (patch)
tree47880daffd609ae00254f49f017f3505d8d32876 /newgrf_engine.c
parentef211c35cea51761555ea060bd65009469a1c19d (diff)
downloadopenttd-4aa2054b1a98eb9455f02204426f8e65d6ce1c6d.tar.xz
(svn r5059) - NewGRF: store a GRFFile pointer reference for each pointer, instead of just the GRF ID.
Diffstat (limited to 'newgrf_engine.c')
-rw-r--r--newgrf_engine.c34
1 files changed, 30 insertions, 4 deletions
diff --git a/newgrf_engine.c b/newgrf_engine.c
index 8d33c9eab..5460c5932 100644
--- a/newgrf_engine.c
+++ b/newgrf_engine.c
@@ -10,6 +10,7 @@
#include "player.h"
#include "station.h"
#include "airport.h"
+#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_station.h"
@@ -141,7 +142,7 @@ void UnloadWagonOverrides(void)
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
static const SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
-static uint32 _engine_grf[TOTAL_NUM_ENGINES];
+static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES];
void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
{
@@ -194,19 +195,44 @@ void UnloadRotorOverrideSprites(void)
}
}
-void SetEngineGRF(EngineID engine, uint32 grfid)
+
+/**
+ * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
+ * etc during a game.
+ * @param engine Engine ID to tie the GRFFile to.
+ * @param file Pointer of GRFFile to tie.
+ */
+void SetEngineGRF(EngineID engine, const GRFFile *file)
{
assert(engine < TOTAL_NUM_ENGINES);
- _engine_grf[engine] = grfid;
+ _engine_grf[engine] = file;
}
-uint32 GetEngineGRFID(EngineID engine)
+
+/**
+ * Retrieve the GRFFile tied to an engine
+ * @param engine Engine ID to retrieve.
+ * @return Pointer to GRFFile.
+ */
+const GRFFile *GetEngineGRF(EngineID engine)
{
assert(engine < TOTAL_NUM_ENGINES);
return _engine_grf[engine];
}
+/**
+ * Retrieve the GRF ID of the GRFFile tied to an engine
+ * @param engine Engine ID to retrieve.
+ * @return 32 bit GRFID value.
+ */
+uint32 GetEngineGRFID(EngineID engine)
+{
+ assert(engine < TOTAL_NUM_ENGINES);
+ return _engine_grf[engine]->grfid;
+}
+
+
static int MapOldSubType(const Vehicle *v)
{
if (v->type != VEH_Train) return v->subtype;