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authorpeter1138 <peter1138@openttd.org>2006-10-17 14:52:55 +0000
committerpeter1138 <peter1138@openttd.org>2006-10-17 14:52:55 +0000
commit3625d6f06b017ce24d0734ccdfb1b1333f26590e (patch)
tree65561802c9a3ba08aa86919f9a87fa96adc65492 /newgrf_engine.c
parent26a91c55c7b487f29ad5779f3daa9222e2de2df2 (diff)
downloadopenttd-3625d6f06b017ce24d0734ccdfb1b1333f26590e.tar.xz
(svn r6795) - NewGRF: Add support for cargo-specific wagon overrides.
Diffstat (limited to 'newgrf_engine.c')
-rw-r--r--newgrf_engine.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/newgrf_engine.c b/newgrf_engine.c
index 45a8af476..3d6d5bf76 100644
--- a/newgrf_engine.c
+++ b/newgrf_engine.c
@@ -58,11 +58,10 @@ static const uint16 _cargo_classes[NUM_GLOBAL_CID] = {
int _traininfo_vehicle_pitch = 0;
int _traininfo_vehicle_width = 29;
-// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
-
typedef struct WagonOverride {
byte *train_id;
int trains;
+ CargoID cargo;
const SpriteGroup *group;
} WagonOverride;
@@ -73,7 +72,7 @@ typedef struct WagonOverrides {
static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
-void SetWagonOverrideSprites(EngineID engine, const SpriteGroup *group, byte *train_id, int trains)
+void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, byte *train_id, int trains)
{
WagonOverrides *wos;
WagonOverride *wo;
@@ -88,12 +87,13 @@ void SetWagonOverrideSprites(EngineID engine, const SpriteGroup *group, byte *tr
* to prevent leaks. But first we need to refcount the SpriteGroup.
* --pasky */
wo->group = group;
+ wo->cargo = cargo;
wo->trains = trains;
wo->train_id = malloc(trains);
memcpy(wo->train_id, train_id, trains);
}
-static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overriding_engine)
+static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, byte overriding_engine)
{
const WagonOverrides *wos = &_engine_wagon_overrides[engine];
int i;
@@ -108,7 +108,7 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
int j;
for (j = 0; j < wo->trains; j++) {
- if (wo->train_id[j] == overriding_engine) return wo->group;
+ if (wo->train_id[j] == overriding_engine && (wo->cargo == cargo || wo->cargo == GC_DEFAULT)) return wo->group;
}
}
return NULL;
@@ -872,7 +872,7 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
group = engine_custom_sprites[engine][cargo];
if (v != NULL && v->type == VEH_Train) {
- const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
+ const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, cargo, v->u.rail.first_engine);
if (overset != NULL) group = overset;
}
@@ -919,7 +919,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_vie
bool UsesWagonOverride(const Vehicle* v)
{
assert(v->type == VEH_Train);
- return GetWagonOverrideSpriteSet(v->engine_type, v->u.rail.first_engine) != NULL;
+ return GetWagonOverrideSpriteSet(v->engine_type, _global_cargo_id[_opt.landscape][v->cargo_type], v->u.rail.first_engine) != NULL;
}
/**
@@ -949,7 +949,7 @@ uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineI
group = engine_custom_sprites[engine][cargo];
if (v != NULL && v->type == VEH_Train) {
- const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
+ const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, cargo, v->u.rail.first_engine);
if (overset != NULL) group = overset;
}
@@ -991,7 +991,7 @@ uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, E
group = engine_custom_sprites[engine][cargo];
if (v != NULL && v->type == VEH_Train) {
- const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
+ const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, cargo, v->u.rail.first_engine);
if (overset != NULL) group = overset;
}
@@ -1023,7 +1023,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
group = engine_custom_sprites[v->engine_type][cargo];
if (v->type == VEH_Train) {
- const SpriteGroup *overset = GetWagonOverrideSpriteSet(v->engine_type, v->u.rail.first_engine);
+ const SpriteGroup *overset = GetWagonOverrideSpriteSet(v->engine_type, cargo, v->u.rail.first_engine);
if (overset != NULL) group = overset;
}