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author | Darkvater <darkvater@openttd.org> | 2006-02-04 22:48:57 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-02-04 22:48:57 +0000 |
commit | 2dc3d8ac2cbbd86533ef73b8e842d34df1618129 (patch) | |
tree | c96220257a70cf97306e3ee0324fd69193164ad7 /network_server.h | |
parent | 500a7e6627c130d3ec8bae00384dafe18e86da7e (diff) | |
download | openttd-2dc3d8ac2cbbd86533ef73b8e842d34df1618129.tar.xz |
(svn r3547) - [Patches]: do some general cleanup, commentarization before starting actual work. This patch contains no functional changes (I hope). It might break GPMI-builds though when trying to join a trunk/ network game or vice versa. To solve, you can change the order of the first 8 enums in SettingDescType. I think that'll work.
Diffstat (limited to 'network_server.h')
0 files changed, 0 insertions, 0 deletions