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authorDarkvater <darkvater@openttd.org>2006-10-24 22:23:08 +0000
committerDarkvater <darkvater@openttd.org>2006-10-24 22:23:08 +0000
commit929cfa6687abff4d7278b9e89798c2d53e074bfe (patch)
tree2f3ab7b2a01f63b5c4a3b1a991074b3fd402599f /network_server.c
parentbc018eb7acba986b71405ab1694d13207c0c72fd (diff)
downloadopenttd-929cfa6687abff4d7278b9e89798c2d53e074bfe.tar.xz
(svn r6932) -Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is
general colour like the rest of the server messages. Spectators speak in grey.
Diffstat (limited to 'network_server.c')
-rw-r--r--network_server.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/network_server.c b/network_server.c
index f8e4b61c8..61f32335e 100644
--- a/network_server.c
+++ b/network_server.c
@@ -752,7 +752,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
/* Now pause the game till the client is in sync */
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
+ NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
}
} else {
// Wrong status for this packet, give a warning to client, and close connection
@@ -958,7 +958,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
if (_network_pause_on_join) {
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
+ NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
}
CheckMinPlayers();