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author | matthijs <matthijs@openttd.org> | 2005-05-02 23:59:11 +0000 |
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committer | matthijs <matthijs@openttd.org> | 2005-05-02 23:59:11 +0000 |
commit | f8302a137a2cf1d91fa4e8ece35289ef4108499b (patch) | |
tree | cad8daa1ee5542d4e8fefcbf2e2825e3f35fdb47 /network_server.c | |
parent | ba733c005dbe8edf23a3f1cb05dd892df5be11a9 (diff) | |
download | openttd-f8302a137a2cf1d91fa4e8ece35289ef4108499b.tar.xz |
(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
- Add: GetVehicleTrackdir() helper function.
- Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed.
- Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte".
- Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
Diffstat (limited to 'network_server.c')
-rw-r--r-- | network_server.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/network_server.c b/network_server.c index cc01c7dc5..6aa8209b3 100644 --- a/network_server.c +++ b/network_server.c @@ -1291,6 +1291,9 @@ void NetworkPopulateCompanyInfo(void) case VEH_Ship: _network_player_info[v->owner].num_vehicle[4]++; break; + case VEH_Special: + case VEH_Disaster: + break; } } |