summaryrefslogtreecommitdiff
path: root/network_server.c
diff options
context:
space:
mode:
authorDarkvater <Darkvater@openttd.org>2006-10-17 23:34:12 +0000
committerDarkvater <Darkvater@openttd.org>2006-10-17 23:34:12 +0000
commit33bdf3c701de8adb40be3fdcff09117cee48efea (patch)
tree60abaed2f57035730d0ffc371d9915b76b3426c2 /network_server.c
parent1fedb05cca47cc20fff2319a0dcc3a0ff1a931f8 (diff)
downloadopenttd-33bdf3c701de8adb40be3fdcff09117cee48efea.tar.xz
(svn r6816) -Codechange: Some coding style, variable localization, const correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
Diffstat (limited to 'network_server.c')
-rw-r--r--network_server.c131
1 files changed, 60 insertions, 71 deletions
diff --git a/network_server.c b/network_server.c
index 1ac9ce56a..4ad123056 100644
--- a/network_server.c
+++ b/network_server.c
@@ -43,10 +43,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs,
// String: The unique id of the client
//
- Packet *p;
-
if (ci->client_index != NETWORK_EMPTY_INDEX) {
- p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
+ Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
NetworkSend_uint16(p, ci->client_index);
NetworkSend_uint8 (p, ci->client_playas);
NetworkSend_string(p, ci->client_name);
@@ -72,7 +70,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
byte active = ActivePlayerCount();
if (active == 0) {
- Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
+ p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
NetworkSend_uint8 (p, active);
@@ -140,10 +138,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
//
- NetworkClientState *new_cs;
char str[100];
- char client_name[NETWORK_CLIENT_NAME_LENGTH];
-
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
NetworkSend_uint8(p, error);
@@ -153,6 +148,9 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
// Only send when the current client was in game
if (cs->status > STATUS_AUTH) {
+ NetworkClientState *new_cs;
+ char client_name[NETWORK_CLIENT_NAME_LENGTH];
+
NetworkGetClientName(client_name, sizeof(client_name), cs);
DEBUG(net, 2) ("[NET] '%s' made an error and has been disconnected. Reason: %s", client_name, str);
@@ -173,7 +171,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
DEBUG(net, 2) ("[NET] Client %d made an error and has been disconnected. Reason: %s", cs->index, str);
}
- cs->quited = true;
+ cs->has_quit = true;
// Make sure the data get's there before we close the connection
NetworkSend_Packets(cs);
@@ -269,7 +267,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
// last 2 are repeated MAX_PLAYERS time
//
- char filename[256];
static FILE *file_pointer;
static uint sent_packets; // How many packets we did send succecfully last time
@@ -278,7 +275,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
return;
}
+
if (cs->status == STATUS_AUTH) {
+ char filename[256];
Packet *p;
// Make a dump of the current game
@@ -312,9 +311,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_NORMAL);
res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
- if (ferror(file_pointer)) {
- error("Error reading temporary network savegame!");
- }
+
+ if (ferror(file_pointer)) error("Error reading temporary network savegame!");
+
p->size += res;
NetworkSend_Packet(p, cs);
if (feof(file_pointer)) {
@@ -592,7 +591,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
client_lang = NetworkRecv_uint8(cs, p);
NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
- if (cs->quited) return;
+ if (cs->has_quit) return;
// join another company does not affect these values
switch (playas) {
@@ -652,7 +651,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
{
NetworkPasswordType type;
char password[NETWORK_PASSWORD_LENGTH];
- NetworkClientInfo *ci;
+ const NetworkClientInfo *ci;
type = NetworkRecv_uint8(cs, p);
NetworkRecv_string(cs, p, password, sizeof(password));
@@ -695,11 +694,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
{
- NetworkClientState *new_cs;
+ const NetworkClientState *new_cs;
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
- if (cs->status < STATUS_AUTH || cs->quited) {
+ if (cs->status < STATUS_AUTH || cs->has_quit) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
return;
}
@@ -721,7 +720,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
{
// Client has the map, now start syncing
- if (cs->status == STATUS_DONE_MAP && !cs->quited) {
+ if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientState *new_cs;
@@ -778,6 +777,7 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
IConsolePrintF(_icolour_err, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
return false;
}
+
return true;
}
@@ -795,7 +795,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
- if (cs->status < STATUS_DONE_MAP || cs->quited) {
+ if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
return;
}
@@ -809,7 +809,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
callback = NetworkRecv_uint8(cs, p);
- if (cs->quited) return;
+ if (cs->has_quit) return;
ci = DEREF_CLIENT_INFO(cs);
@@ -847,9 +847,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
return;
}
- // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
+ /* XXX - Execute the command as a valid player. Normally this would be done by a
+ * spectator, but that is not allowed any commands. So do an impersonation. The drawback
+ * of this is that the first company's last_built_tile is also updated... */
cp->player = 0;
- cp->p2 = cs - _clients;
+ cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
}
// The frame can be executed in the same frame as the next frame-packet
@@ -886,12 +888,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
// to us. Display the error and report it to the other clients
NetworkClientState *new_cs;
char str[100];
- NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
char client_name[NETWORK_CLIENT_NAME_LENGTH];
+ NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
// The client was never joined.. thank the client for the packet, but ignore it
- if (cs->status < STATUS_DONE_MAP || cs->quited) {
- cs->quited = true;
+ if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
+ cs->has_quit = true;
return;
}
@@ -909,7 +911,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
}
}
- cs->quited = true;
+ cs->has_quit = true;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
@@ -921,8 +923,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
char client_name[NETWORK_CLIENT_NAME_LENGTH];
// The client was never joined.. thank the client for the packet, but ignore it
- if (cs->status < STATUS_DONE_MAP || cs->quited) {
- cs->quited = true;
+ if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
+ cs->has_quit = true;
return;
}
@@ -938,7 +940,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
}
}
- cs->quited = true;
+ cs->has_quit = true;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
@@ -948,8 +950,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
/* The client is trying to catch up with the server */
if (cs->status == STATUS_PRE_ACTIVE) {
/* The client is not yet catched up? */
- if (frame + DAY_TICKS < _frame_counter)
- return;
+ if (frame + DAY_TICKS < _frame_counter) return;
/* Now he is! Unpause the game */
cs->status = STATUS_ACTIVE;
@@ -976,7 +977,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
{
NetworkClientState *cs;
- NetworkClientInfo *ci, *ci_own, *ci_to;
+ const NetworkClientInfo *ci, *ci_own, *ci_to;
switch (desttype) {
case DESTTYPE_CLIENT:
@@ -1022,9 +1023,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == dest) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
- if (cs->index == from_index) {
- show_local = false;
- }
+ if (cs->index == from_index) show_local = false;
ci_to = ci; // Remember a client that is in the company for company-name
}
}
@@ -1033,8 +1032,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
- if (from_index == NETWORK_SERVER_INDEX)
- show_local = false;
+ if (from_index == NETWORK_SERVER_INDEX) show_local = false;
ci_to = ci_own;
}
@@ -1086,7 +1084,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
{
char password[NETWORK_PASSWORD_LENGTH];
- NetworkClientInfo *ci;
+ const NetworkClientInfo *ci;
NetworkRecv_string(cs, p, password, sizeof(password));
ci = DEREF_CLIENT_INFO(cs);
@@ -1104,8 +1102,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
NetworkRecv_string(cs, p, client_name, sizeof(client_name));
ci = DEREF_CLIENT_INFO(cs);
- if (cs->quited)
- return;
+ if (cs->has_quit) return;
if (ci != NULL) {
// Display change
@@ -1190,12 +1187,12 @@ assert_compile(lengthof(_network_server_packet) == PACKET_END);
void NetworkPopulateCompanyInfo(void)
{
char password[NETWORK_PASSWORD_LENGTH];
- Player *p;
- Vehicle *v;
- Station *s;
- NetworkClientState *cs;
- NetworkClientInfo *ci;
- int i;
+ const Player *p;
+ const Vehicle *v;
+ const Station *s;
+ const NetworkClientState *cs;
+ const NetworkClientInfo *ci;
+ uint i;
uint16 months_empty;
FOR_ALL_PLAYERS(p) {
@@ -1219,11 +1216,11 @@ void NetworkPopulateCompanyInfo(void)
// Check the income
if (_cur_year - 1 == p->inaugurated_year) {
// The player is here just 1 year, so display [2], else display[1]
- for (i = 0; i < 13; i++) {
+ for (i = 0; i < lengthof(p->yearly_expenses[2]); i++) {
_network_player_info[p->index].income -= p->yearly_expenses[2][i];
}
} else {
- for (i = 0; i < 13; i++) {
+ for (i = 0; i < lengthof(p->yearly_expenses[1]); i++) {
_network_player_info[p->index].income -= p->yearly_expenses[1][i];
}
}
@@ -1238,11 +1235,10 @@ void NetworkPopulateCompanyInfo(void)
// Go through all vehicles and count the type of vehicles
FOR_ALL_VEHICLES(v) {
if (!IsValidPlayer(v->owner)) continue;
+
switch (v->type) {
case VEH_Train:
- if (IsFrontEngine(v)) {
- _network_player_info[v->owner].num_vehicle[0]++;
- }
+ if (IsFrontEngine(v)) _network_player_info[v->owner].num_vehicle[0]++;
break;
case VEH_Road:
@@ -1254,9 +1250,7 @@ void NetworkPopulateCompanyInfo(void)
break;
case VEH_Aircraft:
- if (v->subtype <= 2) {
- _network_player_info[v->owner].num_vehicle[3]++;
- }
+ if (v->subtype <= 2) _network_player_info[v->owner].num_vehicle[3]++;
break;
case VEH_Ship:
@@ -1272,7 +1266,7 @@ void NetworkPopulateCompanyInfo(void)
// Go through all stations and count the types of stations
FOR_ALL_STATIONS(s) {
if (IsValidPlayer(s->owner)) {
- NetworkPlayerInfo* npi = &_network_player_info[s->owner];
+ NetworkPlayerInfo *npi = &_network_player_info[s->owner];
if (s->facilities & FACIL_TRAIN) npi->num_station[0]++;
if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++;
@@ -1306,9 +1300,7 @@ void NetworkPopulateCompanyInfo(void)
void NetworkUpdateClientInfo(uint16 client_index)
{
NetworkClientState *cs;
- NetworkClientInfo *ci;
-
- ci = NetworkFindClientInfoFromIndex(client_index);
+ NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(client_index);
if (ci == NULL) return;
@@ -1334,9 +1326,9 @@ static void NetworkCheckRestartMap(void)
(and item 1. happens a year later) */
static void NetworkAutoCleanCompanies(void)
{
- NetworkClientState *cs;
- NetworkClientInfo *ci;
- Player *p;
+ const NetworkClientState *cs;
+ const NetworkClientInfo *ci;
+ const Player *p;
bool clients_in_company[MAX_PLAYERS];
if (!_network_autoclean_companies) return;
@@ -1348,6 +1340,7 @@ static void NetworkAutoCleanCompanies(void)
ci = DEREF_CLIENT_INFO(cs);
if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
}
+
if (!_network_dedicated) {
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
@@ -1366,7 +1359,7 @@ static void NetworkAutoCleanCompanies(void)
if (_network_player_info[p->index].months_empty > _network_autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') {
/* Shut the company down */
DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL);
- IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index+1);
+ IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index + 1);
}
/* Is the compnay empty for autoclean_protected-months, and there is a protection? */
if (_network_player_info[p->index].months_empty > _network_autoclean_protected && _network_player_info[p->index].password[0] != '\0') {
@@ -1387,7 +1380,6 @@ static void NetworkAutoCleanCompanies(void)
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
{
NetworkClientState *new_cs;
- NetworkClientInfo *ci;
bool found_name = false;
byte number = 0;
char original_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -1396,6 +1388,8 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
while (!found_name) {
+ const NetworkClientInfo *ci;
+
found_name = true;
FOR_ALL_CLIENTS(new_cs) {
ci = DEREF_CLIENT_INFO(new_cs);
@@ -1408,10 +1402,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
// Check if it is the same as the server-name
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci != NULL) {
- if (strcmp(ci->client_name, new_name) == 0) {
- // Name already in use
- found_name = false;
- }
+ if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
}
if (!found_name) {
@@ -1433,7 +1424,7 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs)
NetworkRecvStatus res;
while ((p = NetworkRecv_Packet(cs, &res)) != NULL) {
byte type = NetworkRecv_uint8(cs, p);
- if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->quited) {
+ if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) {
_network_server_packet[type](cs, p);
} else {
DEBUG(net, 0)("[NET][Server] Received invalid packet type %d", type);
@@ -1509,13 +1500,11 @@ void NetworkServer_Tick(bool send_frame)
NetworkHandleCommandQueue(cs);
// Send an updated _frame_counter_max to the client
- if (send_frame)
- SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
+ if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
// Send a sync-check packet
- if (send_sync)
- SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
+ if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
#endif
}
}