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authorludde <ludde@openttd.org>2005-07-16 12:30:03 +0000
committerludde <ludde@openttd.org>2005-07-16 12:30:03 +0000
commitf12b3a0c1816dc5a8b95132b95025740f6c2b438 (patch)
tree2361c1137f7e4f78b97f2e2bbcc634b6b9a0fdd7 /network_server.c
parent19cb5e054a385c382b196df9cfcb90f59f053cbb (diff)
downloadopenttd-f12b3a0c1816dc5a8b95132b95025740f6c2b438.tar.xz
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
Diffstat (limited to 'network_server.c')
-rw-r--r--network_server.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/network_server.c b/network_server.c
index 76223dfd2..e3c8a511c 100644
--- a/network_server.c
+++ b/network_server.c
@@ -323,9 +323,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
NetworkSend_Packet(p, cs);
if (feof(file_pointer)) {
// Done reading!
-#ifdef PLAYER_SEED_RANDOM
- int i;
-#endif
Packet *p;
// XXX - Delete this when patch-settings are saved in-game
@@ -333,13 +330,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_END);
-#ifdef PLAYER_SEED_RANDOM
- // Send the player_seeds in this packet
- for (i = 0; i < MAX_PLAYERS; i++) {
- NetworkSend_uint32(p, _player_seeds[i][0]);
- NetworkSend_uint32(p, _player_seeds[i][1]);
- }
-#endif
NetworkSend_Packet(p, cs);
// Set the status to DONE_MAP, no we will wait for the client