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authorDarkvater <darkvater@openttd.org>2006-12-30 01:52:09 +0000
committerDarkvater <darkvater@openttd.org>2006-12-30 01:52:09 +0000
commitf475636186a7c4d3aac9ae8998cdd3cd9f3983f9 (patch)
tree1966fa0f816ba2f76eb61aa26361eda5de1eb0eb /network_gui.h
parentc87fcab77216fa2a3c8a5a334c32099665b1241d (diff)
downloadopenttd-f475636186a7c4d3aac9ae8998cdd3cd9f3983f9.tar.xz
(svn r7638) -Codechange: Remove special window ShowJoinStatusWindowAfterJoin and shuffle around
some code for SetupColorsAndInitialWindow. Because we know that after a successful load all windows are removed we can setup default windows in this function, and show ShowJoinStatusWindow in PACKET_SERVER_MAP. -Setup the global _network_join_status for ShowJoinStatusWindow in the only two places where the function is called, instead of inside it. -Turn the join status window into a modal window of the network window so it stays on top.
Diffstat (limited to 'network_gui.h')
-rw-r--r--network_gui.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/network_gui.h b/network_gui.h
index 9b9dbdace..aa4313eba 100644
--- a/network_gui.h
+++ b/network_gui.h
@@ -10,7 +10,7 @@
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
void ShowNetworkChatQueryWindow(DestType type, byte dest);
-void ShowJoinStatusWindowAfterJoin(void);
+void ShowJoinStatusWindow(void);
void ShowNetworkGameWindow(void);
void ShowClientList(void);
@@ -19,7 +19,6 @@ void ShowClientList(void);
static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
static inline void ShowClientList(void) {}
-static inline void ShowJoinStatusWindowAfterJoin(void) {}
static inline void ShowNetworkGameWindow(void) {}
#endif /* ENABLE_NETWORK */