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author | Darkvater <Darkvater@openttd.org> | 2006-12-30 01:52:09 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2006-12-30 01:52:09 +0000 |
commit | 6250b90a6bfe73d96ec02e9bc81af323f55b857d (patch) | |
tree | 1966fa0f816ba2f76eb61aa26361eda5de1eb0eb /network_gui.h | |
parent | 990270fda928f7ce9e0638189b8fc65683583e71 (diff) | |
download | openttd-6250b90a6bfe73d96ec02e9bc81af323f55b857d.tar.xz |
(svn r7638) -Codechange: Remove special window ShowJoinStatusWindowAfterJoin and shuffle around
some code for SetupColorsAndInitialWindow. Because we know that after a successful
load all windows are removed we can setup default windows in this function, and
show ShowJoinStatusWindow in PACKET_SERVER_MAP.
-Setup the global _network_join_status for ShowJoinStatusWindow in the only two
places where the function is called, instead of inside it.
-Turn the join status window into a modal window of the network window so it
stays on top.
Diffstat (limited to 'network_gui.h')
-rw-r--r-- | network_gui.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/network_gui.h b/network_gui.h index 9b9dbdace..aa4313eba 100644 --- a/network_gui.h +++ b/network_gui.h @@ -10,7 +10,7 @@ void ShowNetworkNeedPassword(NetworkPasswordType npt); void ShowNetworkGiveMoneyWindow(byte player); // PlayerID void ShowNetworkChatQueryWindow(DestType type, byte dest); -void ShowJoinStatusWindowAfterJoin(void); +void ShowJoinStatusWindow(void); void ShowNetworkGameWindow(void); void ShowClientList(void); @@ -19,7 +19,6 @@ void ShowClientList(void); static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {} static inline void ShowClientList(void) {} -static inline void ShowJoinStatusWindowAfterJoin(void) {} static inline void ShowNetworkGameWindow(void) {} #endif /* ENABLE_NETWORK */ |