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authorDarkvater <darkvater@openttd.org>2006-01-29 20:24:18 +0000
committerDarkvater <darkvater@openttd.org>2006-01-29 20:24:18 +0000
commitddfe8f608f849abef685531d2bd20f8bc8139175 (patch)
treeb3ef1053ca6cfbb64f97af3d577715499c260130 /network_gui.c
parent8b8ef85ccb53a7e06e9e833d889d574eaada554f (diff)
downloadopenttd-ddfe8f608f849abef685531d2bd20f8bc8139175.tar.xz
(svn r3478) - Fix: In the network game list do the default sorting on connectivity (so servers which you can join are on top) and sort on names as a second criteria on clients and connectivity.
Diffstat (limited to 'network_gui.c')
-rw-r--r--network_gui.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/network_gui.c b/network_gui.c
index 80830fa00..0f6a6980f 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -131,6 +131,7 @@ static int CDECL NGameClientSorter(const void *a, const void *b)
int r = cmp2->info.clients_on - cmp1->info.clients_on;
if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
+ if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
return (_internal_sort_order & 1) ? -r : r;
}
@@ -145,6 +146,7 @@ static int CDECL NGameAllowedSorter(const void *a, const void *b)
int r = cmp2->info.compatible - cmp1->info.compatible;
if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
+ if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
return (_internal_sort_order & 1) ? -r : r;
}
@@ -540,20 +542,23 @@ static const WindowDesc _network_game_window_desc = {
void ShowNetworkGameWindow(void)
{
- static bool _first_time_show_network_game_window = true;
+ static bool first = true;
Window *w;
querystr_d *querystr;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
/* Only show once */
- if (_first_time_show_network_game_window) {
+ if (first) {
char* const *srv;
- _first_time_show_network_game_window = false;
+ first = false;
// add all servers from the config file to our list
for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
NetworkAddServer(*srv);
}
+
+ _ng_sorting.criteria = 2; // sort default by collectivity (green-dots on top)
+ _ng_sorting.order = 0; // sort ascending by default
}
w = AllocateWindowDesc(&_network_game_window_desc);