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author | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
commit | 29d8c5bb5056dc8efa6c953595056697fc876760 (patch) | |
tree | 5fb0d626bc9f756094332a0dd97b98d42fce0a55 /network_gui.c | |
parent | a11f46fed48fa6606f2d84c8f96d79efbad83197 (diff) | |
download | openttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz |
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'network_gui.c')
-rw-r--r-- | network_gui.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/network_gui.c b/network_gui.c index 5f62b29a5..172eea23a 100644 --- a/network_gui.c +++ b/network_gui.c @@ -231,7 +231,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) DeleteWindowById(WC_NETWORK_WINDOW, 0); break; case 4: case 5: - ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0); // do it for widget 5 + ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5 break; case 10: { /* Matrix to show networkgames */ uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW; @@ -540,13 +540,13 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e) SetWindowDirty(w); } break; case 7: case 8: /* Connection type */ - ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0); // do it for widget 8 + ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8 break; case 9: case 10: /* Number of Players */ - ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max - 2, 10, 0); // do it for widget 10 + ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max - 2, 10, 0, 0); // do it for widget 10 return; case 11: case 12: /* Language */ - ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 12, 0); // do it for widget 12 + ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 12, 0, 0); // do it for widget 12 return; case 13: /* Start game */ _is_network_server = true; |