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authortruelight <truelight@openttd.org>2006-08-22 15:33:35 +0000
committertruelight <truelight@openttd.org>2006-08-22 15:33:35 +0000
commit0461d896123b918b492a3d16439bb46b041528cd (patch)
tree618708068f10739a382af83313db9c96b4744ef5 /network_gui.c
parent4c2abf1de53e28a5c3c6c6920efabc4653693c4c (diff)
downloadopenttd-0461d896123b918b492a3d16439bb46b041528cd.tar.xz
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
Diffstat (limited to 'network_gui.c')
-rw-r--r--network_gui.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/network_gui.c b/network_gui.c
index 9a20af805..44e109479 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -1514,12 +1514,6 @@ static const char *ChatTabCompletionNextItem(uint *item)
FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
int32 temp[1];
- /* Skip empty towns */
- if (t->xy == 0) {
- (*item)++;
- continue;
- }
-
/* Get the town-name via the string-system */
temp[0] = t->townnameparts;
GetStringWithArgs(chat_tab_temp_buffer, t->townnametype, temp);