diff options
author | Darkvater <darkvater@openttd.org> | 2006-12-21 10:29:16 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-12-21 10:29:16 +0000 |
commit | 9b9add65c3780becd471efb9c1695b292e541210 (patch) | |
tree | f8281d852173843541f4573083830e5d73025495 /network_gui.c | |
parent | 739e93fd23f91e433829dfaa5969e75528f861cd (diff) | |
download | openttd-9b9add65c3780becd471efb9c1695b292e541210.tar.xz |
(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
get a confirmation window when applying the changes as some actions can crash
OpenTTD and/or make your current game unplayable.
Diffstat (limited to 'network_gui.c')
-rw-r--r-- | network_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/network_gui.c b/network_gui.c index 99d866055..207d93fbe 100644 --- a/network_gui.c +++ b/network_gui.c @@ -442,7 +442,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) NetworkQueryServer(nd->server->info.hostname, nd->server->port, true); break; case 18: // NewGRF Settings - if (nd->server != NULL) ShowNewGRFSettings(false, false, &nd->server->info.grfconfig); + if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig); break; } break; |