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authorDarkvater <Darkvater@openttd.org>2006-01-26 15:55:53 +0000
committerDarkvater <Darkvater@openttd.org>2006-01-26 15:55:53 +0000
commitf99a200470533cd9c3a09f00dab66e87c7b6cf49 (patch)
tree8c9a610ff8cfaa9e4934bfc795d181c8cf84e06f /network_gui.c
parent1be559cfb8e14a33e2aa042540a2e6b6685a9580 (diff)
downloadopenttd-f99a200470533cd9c3a09f00dab66e87c7b6cf49.tar.xz
(svn r3438) - Fix: first request company data, then general. Yes, it should be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
Diffstat (limited to 'network_gui.c')
-rw-r--r--network_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/network_gui.c b/network_gui.c
index c57654563..11627761b 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -792,8 +792,8 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case 10: /* Refresh */
- NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
+ NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
break;
} break;