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authorDarkvater <Darkvater@openttd.org>2006-12-21 10:29:16 +0000
committerDarkvater <Darkvater@openttd.org>2006-12-21 10:29:16 +0000
commitdbb36b67d812bc3b8bd7b84abe378478d5e79ea4 (patch)
treef8281d852173843541f4573083830e5d73025495 /network_gui.c
parent5cd081b6cd357ab1774091a680183eb5ba69ebc3 (diff)
downloadopenttd-dbb36b67d812bc3b8bd7b84abe378478d5e79ea4.tar.xz
(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will get a confirmation window when applying the changes as some actions can crash OpenTTD and/or make your current game unplayable.
Diffstat (limited to 'network_gui.c')
-rw-r--r--network_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/network_gui.c b/network_gui.c
index 99d866055..207d93fbe 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -442,7 +442,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
NetworkQueryServer(nd->server->info.hostname, nd->server->port, true);
break;
case 18: // NewGRF Settings
- if (nd->server != NULL) ShowNewGRFSettings(false, false, &nd->server->info.grfconfig);
+ if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig);
break;
} break;